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missingparts.schema.json
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missingparts.schema.json
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{
"$schema": "http://json-schema.org/draft-07/schema#",
"definitions": {
"card": {
"title": "Card",
"description": "A playing card",
"type": "object",
"properties": {
"suit": {
"oneOf": [
{
"const": "Clubs"
},
{
"const": "Diamonds"
},
{
"const": "Hearts"
},
{
"const": "Spades"
}
]
},
"rank": {
"oneOf": [
{
"const": "Ace"
},
{
"const": "Two"
},
{
"const": "Three"
},
{
"const": "Four"
},
{
"const": "Five"
},
{
"const": "Six"
},
{
"const": "Seven"
},
{
"const": "Eight"
},
{
"const": "Nine"
},
{
"const": "Ten"
},
{
"const": "Jack"
},
{
"const": "Queen"
},
{
"const": "King"
}
]
}
},
"required": [
"suit",
"rank"
]
},
"join_lobby_request": {
"title": "Join Lobby Request",
"description": "Indicate to the server what kind of game the client wants to join",
"type": "object",
"properties": {
"min_game_size": {
"description": "The game that the client wants to join will have minimum this many players",
"type": "integer"
},
"max_game_size": {
"description": "The game that the client wants to join will have maximum this many players",
"type": "integer"
}
},
"required": [
"min_game_size",
"max_game_size"
]
},
"player_private_response": {
"title": "Player Private Info Response",
"description": "Contains the secret information of the player. Sent as a response to the player private info request.",
"type": "object",
"properties": {
"missing_part": {
"description": "The part that the player needs to gather in the game in order to win.",
"$ref": "#/definitions/card"
}
},
"required": [
"missing_part"
]
},
"token": {
"type": "string",
"description": "The secret code that the client must send as the value of the \"Authorization\" header when querying the lobby status, making moves, or querying the private info of the player"
},
"game_id": {
"type": "integer",
"description": "An identifier for a game"
},
"player_id_in_game": {
"type": "integer",
"description": "Identifies a player in a game"
},
"player_id_in_lobby": {
"type": "integer",
"description": "Identifies a player in the lobby"
},
"player_joined_lobby": {
"title": "Player Joined the Lobby",
"description": "Contains the player's token and lobby ID. Sent as a response to the lobby join request, if the player did not directly join a game.",
"type": "object",
"properties": {
"token": {
"$ref": "#/definitions/token"
},
"player_id_in_lobby": {
"$ref": "#/definitions/player_id_in_lobby"
}
},
"required": [
"token",
"player_id_in_lobby"
]
},
"player_joined_game_directly": {
"title": "Player Joined a Game",
"description": "The player wanted to join the lobby, but they directly joined a game.",
"type": "object",
"properties": {
"token": {
"$ref": "#/definitions/token"
},
"game_id": {
"$ref": "#/definitions/game_id"
},
"player_id_in_game": {
"$ref": "#/definitions/player_id_in_game"
}
},
"required": [
"token",
"game_id",
"player_id_in_game"
]
},
"join_lobby_response": {
"description": "Sent as a response to the join lobby request.",
"oneOf": [
{
"$ref": "#/definitions/player_joined_lobby"
},
{
"$ref": "#/definitions/player_joined_game_directly"
}
]
},
"found_game_response": {
"title": "Found Game Response",
"description": "Sent as a response to the get game request for a lobby player",
"type": "object",
"properties": {
"game_id": {
"$ref": "#/definitions/game_id"
},
"player_id_in_game": {
"$ref": "#/definitions/player_id_in_game"
}
},
"required": [
"game_id",
"player_id_in_game"
]
},
"trade_offer": {
"type": "object",
"properties": {
"offered": {
"description": "the card that is being offered. If the trade is approved, this card will go from the initiating player to the trade recipient.",
"$ref": "#/definitions/card"
},
"in_exchange": {
"description": "the card that is being asked for. If the trade is approved, this card will go from the trade recipient to the initiating player.",
"$ref": "#/definitions/card"
}
},
"required": [
"offered",
"in_exchange"
]
},
"player_description": {
"type": "object",
"properties": {
"gathered_parts": {
"description": "the cards that the player has",
"type": "array",
"items": {
"$ref": "#/definitions/card"
}
},
"escaped": {
"description": "true if the player has escaped, false otherwise",
"type": "boolean"
},
"moves_left": {
"description": "how many moves the player has left. If missing (or null) they have infinite moves left, otherwise the specified number. 0 means the player is out of moves.",
"oneOf": [
{
"type": "null"
},
{
"type": "integer",
"minimum": 0
}
]
}
},
"required": [
"gathered_parts",
"escaped"
]
},
"game_state_waiting_for_player_action": {
"title": "Waiting for Player Action",
"description": "the game waiting for the given player to take any turn action",
"type": "object",
"properties": {
"WaitingForPlayerAction": {
"type": "object",
"description": "the player who needs to take a turn action to advance the game",
"properties": {
"player": {
"$ref": "#/definitions/player_id_in_game"
}
},
"required": [
"player"
]
}
},
"required": [
"WaitingForPlayerAction"
]
},
"game_state_waiting_for_scavenge_complete": {
"title": "Waiting for Scavenge Complete",
"description": "the game is waiting for the given player to complete the Scavenge action by choosing one of the cards to keep",
"type": "object",
"properties": {
"WaitingForScavengeComplete": {
"type": "object",
"properties": {
"player": {
"description": "the player who needs to finish the Scavenge action",
"$ref": "#/definitions/player_id_in_game"
},
"scavenged_cards": {
"type": "array",
"description": "the cards that the Scavenge action unearthed. One of these must be chosen by the player to keep to finish the Scavenge",
"items": {
"$ref": "#/definitions/card"
}
}
},
"required": [
"player",
"scavenged_cards"
]
}
},
"required": [
"WaitingForScavengeComplete"
]
},
"game_state_waiting_for_trade_confirmation": {
"title": "Waiting for Trade Confirmation",
"description": "the game is waiting for a player who was a party of a Trade action to approve or reject the trade",
"type": "object",
"properties": {
"WaitingForTradeConfirmation": {
"type": "object",
"properties": {
"initiating_player": {
"description": "the player who initiated the trade",
"$ref": "#/definitions/player_id_in_game"
},
"trading_with_player": {
"description": "the player who received the trade offer. This player must approve or reject the trade",
"$ref": "#/definitions/player_id_in_game"
},
"offer": {
"$ref": "#/definitions/trade_offer"
}
},
"required": [
"initiating_player",
"trading_with_player",
"offer"
]
}
},
"required": [
"WaitingForTradeConfirmation"
]
},
"game_state_finished": {
"title": "Finished",
"description": "The game has finished, none of the players can make any more moves",
"const": "Finished"
},
"game_state": {
"description": "The game's core state, which determined which are the valid moves the next player can take",
"oneOf": [
{
"$ref": "#/definitions/game_state_finished"
},
{
"$ref": "#/definitions/game_state_waiting_for_player_action"
},
{
"$ref": "#/definitions/game_state_waiting_for_scavenge_complete"
},
{
"$ref": "#/definitions/game_state_waiting_for_trade_confirmation"
}
]
},
"game_description": {
"title": "Game Description",
"description": "Describes the public state of the game. This is what all players and spectators can see.",
"type": "object",
"properties": {
"num_cards_in_draw": {
"description": "How many cards are there in the draw pile",
"type": "integer",
"minimum": 0,
"maximum": 52
},
"discard": {
"description": "the cards in the discard pile",
"type": "array",
"items": {
"$ref": "#/definitions/card"
}
},
"players": {
"description": "the players in the game. The array is indexed by the player identifiers",
"type": "array",
"items": {
"$ref": "#/definitions/player_description"
}
},
"state": {
"$ref": "#/definitions/game_state"
}
},
"required": [
"num_cards_in_draw",
"discard",
"players",
"state"
]
},
"player_action": {
"title": "Player Action",
"description": "An action that a player can take when it's their turn, or to complete an in-progress action.",
"oneOf": [
{
"title": "Scavenge",
"description": "Draw 3 cards from the draw pile, and choose one to keep. The other 2 go into the discard",
"const": "Scavenge"
},
{
"title": "Finish Scavenge",
"description": "This action can only be used when a scavenge is in progress, to choose the card to keep. This card must be one of the scavenged cards indicated in the game state",
"type": "object",
"properties": {
"FinishScavenge": {
"type": "object",
"properties": {
"card": {
"description": "The card to pick from the scavenged cards to keep",
"$ref": "#/definitions/card"
}
},
"required": [
"card"
]
}
},
"required": [
"FinishScavenge"
]
},
{
"title": "Share",
"description": "Draw 3 cards from the pile. The top 2 will go to this player, the 3rd one will go to the selected other player.",
"type": "object",
"properties": {
"Share": {
"type": "object",
"properties": {
"with_player": {
"description": "The player who should receive one card",
"$ref": "#/definitions/player_id_in_game"
}
},
"required": [
"with_player"
]
}
},
"required": [
"Share"
]
},
{
"title": "Trade",
"description": "Trade a card 1:1 with another player. The other player must accept the offer. If they reject the offer, the initiating player can choose another action to take.",
"type": "object",
"properties": {
"Trade": {
"type": "object",
"properties": {
"with_player": {
"description": "The recipient of the trade",
"$ref": "#/definitions/player_id_in_game"
},
"offer": {
"description": "The offer given to the recipient player",
"$ref": "#/definitions/trade_offer"
}
},
"required": [
"with_player",
"offer"
]
}
},
"required": [
"Trade"
]
},
{
"title": "Accept Trade Offer",
"description": "When another player offers a trade, this action can be taken by the target player to accept the offer. The offer is indicated in the game state",
"const": "TradeAccept"
},
{
"title": "Reject Trade Offer",
"description": "When another player offers a trade, this action can be taken by the target player to reject the offer. The offer is indicated in the game state",
"const": "TradeReject"
},
{
"title": "Steal",
"description": "Steal a card from another player",
"type": "object",
"properties": {
"Steal": {
"type": "object",
"properties": {
"from_player": {
"description": "The player to steal from",
"$ref": "#/definitions/player_id_in_game"
},
"card": {
"description": "The card to steal from the other player",
"$ref": "#/definitions/card"
}
},
"required": [
"from_player",
"card"
]
}
},
"required": [
"Steal"
]
},
{
"title": "Scrap",
"description": "Discard any 4 cards from the player's gathered parts, and pick another card from the discard pile",
"type": "object",
"properties": {
"Scrap": {
"type": "object",
"properties": {
"player_cards": {
"description": "the cards to be discarded",
"type": "array",
"items": {
"$ref": "#/definitions/card"
}
},
"for_discard_card": {
"description": "The card to take from the discard pile",
"$ref": "#/definitions/card"
}
},
"required": [
"player_cards",
"for_discard_card"
]
}
},
"required": [
"Scrap"
]
},
{
"title": "Escape",
"description": "Ecape from the scrapyard. This can be done if the player has satisfied the escape condition",
"const": "Escape"
},
{
"title": "Skip",
"description": "Do not take any action, advance to the next player",
"const": "Skip"
},
{
"title": "Cheat: get Cards",
"description": "Add the specified cards to the player's gathered parts. This action can be only taken by test players. Note that this can introduce duplicate cards in the game",
"type": "object",
"properties": {
"CheatGetCards": {
"type": "object",
"properties": {
"cards": {
"description": "the cards to add to the player's gathered parts.",
"type": "array",
"items": {
"$ref": "#/definitions/card"
}
}
},
"required": [
"cards"
]
}
},
"required": [
"CheatGetCards"
]
}
]
}
},
"oneOf": [
{
"$ref": "#/definitions/player_private_response"
},
{
"$ref": "#/definitions/join_lobby_response"
},
{
"$ref": "#/definitions/found_game_response"
},
{
"$ref": "#/definitions/game_description"
},
{
"$ref": "#/definitions/player_action"
}
]
}