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I haven't seen these questions asked anywhere else, so...
1: There's a slider in the Misc. section of the Options Menu labeled "Estimated counts of WADs", which drastically adjusts the gain in levels the higher it goes. What I'm trying to figure out is how someone can play multiple wads with one character while both the DOOM RPG and RLA mods are loaded.
I have tried switching one of the options in the DRLA Menus -- "Episode Completion Behavior" -- to 'Continue Play', but that didn't work. Loading multiple wads with ZDL3 also doesn't work, nor does saving a character with the 'Character' Menu 'Save' option and loading it with a new WAD running.
Any suggestions? I'm guessing this might work with a WAD compilation file like Smoosh or Compendium.
2: I'm wondering how to make a patch mod to allow the following changes to the core scripts or RPG with RLA:
Start with all stats at 0 and 2,500 modules. This would be a for a fully customized start; since Health has a 50 minimum, 0 on Vitality won't mean dead on start. (Three of the stats won't go below 1 in the menus, and I've looked through the .c files with Notepad++ with little success.)
Start with class-dependent stat/credit/module levels. Example: The Scout starts with 10 Agility, Nomad with 10 Luck, etc.
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I haven't seen these questions asked anywhere else, so...
1: There's a slider in the Misc. section of the Options Menu labeled "Estimated counts of WADs", which drastically adjusts the gain in levels the higher it goes. What I'm trying to figure out is how someone can play multiple wads with one character while both the DOOM RPG and RLA mods are loaded.
I have tried switching one of the options in the DRLA Menus -- "Episode Completion Behavior" -- to 'Continue Play', but that didn't work. Loading multiple wads with ZDL3 also doesn't work, nor does saving a character with the 'Character' Menu 'Save' option and loading it with a new WAD running.
Any suggestions? I'm guessing this might work with a WAD compilation file like Smoosh or Compendium.
2: I'm wondering how to make a patch mod to allow the following changes to the core scripts or RPG with RLA:
Start with all stats at 0 and 2,500 modules. This would be a for a fully customized start; since Health has a 50 minimum, 0 on Vitality won't mean dead on start. (Three of the stats won't go below 1 in the menus, and I've looked through the .c files with Notepad++ with little success.)
Start with class-dependent stat/credit/module levels. Example: The Scout starts with 10 Agility, Nomad with 10 Luck, etc.
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