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TODO.md

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Quick Stuff

General

  • Re-check all default settings, see how they feel, etc
  • Powerup icon animations on the HUD that use ANIMDEFS are no longer working for some reason//[alien] is this considered done
  • Add combo stuff to rank payout level section//[alien] is this considered done
  • Clean up the crate hacking interface a bit (use IDs, prevent overlaps, etc)//[alien] is this considered done
  • Rework the way auras drop items; in particular, use the Inventory Transfer flag to make enemies drop backpacks
  • Add more CVARs to customize the loot generator (how it calculates max items in particular, player level, player luck, map number, combinations, etc)
  • Add a ticker/notice display for different events (shop special item changes, rolling events, reinforcement spawns, etc)

DRLA

  • DRLA HUD needs it's drawing order reviewed to make sure nothing is overlapping with each other
  • Double-check all DRLA icons, sprites, info and etc in the ItemData
  • DRLA ammo counters for synthfire weapons are reversed on the HUD
  • Double-check that all DRLA assembly tokens are actually saved with the charsave system
  • Investigate the Death's Gazes artifact stunning power pissing off marines and other Outpost appliances when it's already got a check not to
  • Add immunity to megabosses from the Death's Gaze death stunlock
  • Add a DRLA only corrupted player event, fuck you die // [alien] is this the thing where you steall from the base
  • Add Utility skills similar to DRLA's skulls
    • Ditto for recall phase device (mark/recall system)

Events

  • Sinstorm's demon spawn cubes spawn monsters inside of walls and each other, which frankly looks silly as hell// [alien] spawning inside of each other is a default since monsters only telefrag on map 30
  • Event object spawning (Power column, Radiation Neutralizer) needs to be randomized so that it doesn't consistently spawn in awkward places

Brightmaps

  • Turret parts crate
  • UAC supply crate

Sounds

  • Many skill usage sounds are placeholders and need replacing
  • Status effect hit and avoid sounds are also placeholders
  • Add ambient stingers for when the music is off, just to fuck with you :D

QoL

Bugs

  • Modpack save/load is broken
  • Infinite ammo related buffs are broken
  • Furious Fusion stops working every time you sell a weapon? // [SW] This item doesn't appear to exist.
  • Look into summons always attacking the Force Wall object // [SW] Couldn't reproduce.
  • Nuclear bomb event HUD not removed on next map if you escape rather than defuse // [SW] Couldn't reproduce.
  • Co-op PIP is still not working properly

New Augmentation System

  • Upgrading effects will have different benefits depending on the effect type
    • Static effects offer a few levels and change fairly drastically between upgrades
    • Scaled effects have a max level of 100 and scale their bonus slowly
    • Optimized effects have 10? levels which decrease the battery usage, but don't modify the effect at all
  • Slot upgrades can only be used on a single category, which will increase the maximum effects you can have active in the specified category by 1
  • Some effects will only discharge battery when used or triggered, while others discharge passively while active

New Shield System

To be rewritten into a more randomized parts system which is easier to handle and maintain, details later//[alien] is this considered done

Sprinting/Dodging System

  • This can utilize DRLA's existing stamina system, don't really see any point in having such a system in vanilla where the enemies are much less varied and agile// [alien] the stamina bar does not display properly which is problematic for using berserk

Rewrites/Reorganization

  • GUI System, Finish the GUI library and move all menu and related things to using it
  • Arena System to support separate arena maps and their own self-contained scripting// [alien] is this considered done

Lexicon and Compendium

  • integrate all meaningful dehacked enemies into doomrpg's stat system
    • going down is missing its dehacked stuff
    • further refinement of sunder hive mother and other elements
  • add missing maps to:
    • back to saturn x ep1
    • sunder
    • the original 1994 maps that where turned up from the 1994 tu
  • better support for non lexicon, compendium, or wadsmosh wads
  • wads that need support even if the above can not be found
    • doom 404
    • back to saturn x ep2
    • tnt: revolution
    • plutonia 2