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Request: Max Scientists #135
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Would like that as well, I usually always end up disabling "Hire scientists" and firing all the extra ones past the beginning of the run, but automating that would be nice |
Same problem.. no need to get more scientist to recruit or gather but he still do it.. |
How high are you guys running? The script already automatically fires all scientists at a certain point. I think it is tuned fine for speed-running up through this point. Maybe you guys are below that point? |
Can confirm I don't have this problem anymore, not sure at which point the feature kicked in, think it was around 30 portals or so. |
It would be wonderful if there was a way to cap scientists, because once you pass a certain point, gathering science yourself is as effective or better than the amount of scientists the scripts hire. Allowing a cap (say, 100) would leave enough trimps to help with the early parts of a portal but not waste so many later on.
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