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Moving shader_init code into common folder #4

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Voxel9 opened this issue May 8, 2020 · 0 comments
Open

Moving shader_init code into common folder #4

Voxel9 opened this issue May 8, 2020 · 0 comments
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enhancement New feature or request

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@Voxel9
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Voxel9 commented May 8, 2020

The shader_init code is exactly the same throughout all samples, so it'd be cool if it could be moved and free up some lines.

Only thing that I can see stopping this would be the shader includes in the function (the .inl file includes).

@Voxel9 Voxel9 added the enhancement New feature or request label May 8, 2020
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