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The shader_init code is exactly the same throughout all samples, so it'd be cool if it could be moved and free up some lines.
Only thing that I can see stopping this would be the shader includes in the function (the .inl file includes).
The text was updated successfully, but these errors were encountered:
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The shader_init code is exactly the same throughout all samples, so it'd be cool if it could be moved and free up some lines.
Only thing that I can see stopping this would be the shader includes in the function (the .inl file includes).
The text was updated successfully, but these errors were encountered: