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pubspec.yaml
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pubspec.yaml
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name: visitor_management_application
description: A new Flutter application for managing visitor's schedule.
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 1.0.0+1
environment:
sdk: ">=2.1.0 <3.0.0"
dependencies:
camera: ^0.5.2+1
path_provider: ^1.1.2
path: ^1.6.2
image_downloader: ^0.9.0
datetime_picker_formfield:
video_player: ^0.10.1+3
intl:
flutter:
sdk: flutter
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^0.1.2
dev_dependencies:
flutter_test:
sdk: flutter
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
assets:
- images/VMS.png
- images/icon.webp
- images/visitor-ipad.webp
- images/hero.webp
- images/ipad-features.png
- images/access-logs.webp
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware.
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
fonts:
- family: Roboto
fonts:
- asset: fonts/Roboto-Black.ttf
- asset: fonts/Roboto-Italic.ttf
- asset: fonts/Roboto-Light.ttf
weight: 300
- asset: fonts/Roboto-Medium.ttf
style: italic
weight: 700
- family: Raleway
fonts:
- asset: fonts/Raleway-Bold.ttf
weight: 700
- asset: fonts/Raleway-ExtraBold.ttf
weight: 800
- asset: fonts/Raleway-Regular.ttf
- asset: fonts/Raleway-Light.ttf
weight: 200
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages