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updated flan compat, gold tags, cleanups before release
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@@ -1,11 +1,13 @@ | ||
- Added Beach Villager Type (module) | ||
- Magnets not have shiny new particles | ||
- Iron Golems and Minecarts can be pushed by magnets | ||
- Manetic falling blocks and item entities can also be pushed | ||
- Magnets have shiny new particles! | ||
- Iron Golems and minecarts can be pushed by magnets (plus other tagged entities) | ||
- Magnetic falling blocks and item entities can also be pushed | ||
- Player having some iron armor are also pushable | ||
- Magnets can now push and pull blocks through breakable blocks (like tall grass) | ||
- Improved trowel item logic, now works with more complex block items | ||
- Improved ITroweable interface and also added a blacklist and whitelist tag for it | ||
- Cleaned up FoxHound model and fixed some visual inconsistencies with it (such as baby model being offset) | ||
- Possivly fixed some issue with magnets hopper interaction not working well | ||
- Possibly fixed some issue with magnets hopper interaction not working well | ||
- Feeding through GUI texture can now be customized | ||
- Updated flan compat | ||
- Added some missing gold blocks from piglin_loved and guarded_by_piglins tags |
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11 changes: 10 additions & 1 deletion
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src/main/resources/data/minecraft/tags/blocks/guarded_by_piglins.json
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{ | ||
"replace": false, | ||
"values": [ | ||
"minecraft:light_weighted_pressure_plate", | ||
"#forge:chests", | ||
"quark:azalea_chest", | ||
"quark:azalea_trapped_chest", | ||
"quark:blossom_chest", | ||
"quark:blossom_trapped_chest", | ||
"quark:ancient_chest", | ||
"quark:ancient_trapped_chest" | ||
"quark:ancient_trapped_chest", | ||
"quark:raw_gold_bricks", | ||
"quark:raw_gold_bricks_slab", | ||
"quark:raw_gold_bricks_stairs", | ||
"quark:raw_gold_bricks_vertical_slab", | ||
"quark:raw_gold_bricks_wall", | ||
"quark:golden_apple_crate", | ||
"quark:golden_carrot_crate", | ||
"quark:gold_bars" | ||
] | ||
} |
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