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Unobtainable odds and ends in Garden of Glass #3101
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I actually think the Bell and maybe the Ink sac are okay that way, but i am not sure about the Ink sac. |
a lot of these stem from the fact that gog worlds don't have normal biome layers. this should be fairly easy to fix |
with the gog real biome change and the mana infusion update most of these are fixed. some of the wandering-trader-only ones I left as-is (kelp, coral). |
Maybe non-blaze mob spawners, too? |
nah, mob grinders should be used in skyblock (and the rates are good since you can build farms low and don't have to dig a perimeter) |
This issue is stale because it has been open for a while with no activity. Remove stale label or comment or this will be closed soon. |
It'd be nice to have the wandering-trader-only ones available from another source. Maths suggests that if you're looking for a specific item (that's not one of the sixth trades), you only have about a 50% change of finding it after 8 spawns (which, at an an average of 3.5 hours per spawn, equals about 28 hours) (27 spawns will give you about 90% chance and 94.5 hours) |
Amethysts are totally unobtainable in GoG. |
Structure-sensitive Loonium (PR #4639) will make a bunch of things available without trading, if there is a way to locate structures, even with the proposed void nether:
The question is, how do you locate such structures? The three obvious vanilla-like approaches would be a special map, a special compass, or a variant of the ender eye, but a player would need to somehow obtain them without requiring an item from them. Maybe there could be both a map and a compass/eye version for location, with maps being sold by cartographers. |
Version Information
Forge version: 28.1.99
Botania version: r1.11-373
Further Information
Just a list of things that are unobtainable in a Garden of Glass world (or relying solely on a wandering trader/villager)
Plants:
Other misc items:
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