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01.py
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01.py
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import pygame
import random
pygame.init()
# Colors
white = (255, 255, 255)
red = (255, 0, 0)
black = (0, 0, 0)
# Creating window
screen_width = 900
screen_height = 600
gameWindow = pygame.display.set_mode((screen_width, screen_height))
# Game Title
pygame.display.set_caption("SnakesWithHarry")
pygame.display.update()
clock = pygame.time.Clock()
font = pygame.font.SysFont(None, 55)
def text_screen(text, color, x, y):
screen_text = font.render(text, True, color)
gameWindow.blit(screen_text, [x,y])
def plot_snake(gameWindow, color, snk_list, snake_size):
for x,y in snk_list:
pygame.draw.rect(gameWindow, color, [x, y, snake_size, snake_size])
# Game Loop
def gameloop():
# Game specific variables
exit_game = False
game_over = False
snake_x = 45
snake_y = 55
velocity_x = 0
velocity_y = 0
snk_list = []
snk_length = 1
food_x = random.randint(20, screen_width / 2)
food_y = random.randint(20, screen_height / 2)
score = 0
init_velocity = 5
snake_size = 15
fps = 60
while not exit_game:
if game_over:
gameWindow.fill(white)
text_screen("Game Over! Press Enter To Continue", red, 100, 250)
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit_game = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RETURN:
gameloop()
else:
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit_game = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT:
velocity_x = init_velocity
velocity_y = 0
if event.key == pygame.K_LEFT:
velocity_x = - init_velocity
velocity_y = 0
if event.key == pygame.K_UP:
velocity_y = - init_velocity
velocity_x = 0
if event.key == pygame.K_DOWN:
velocity_y = init_velocity
velocity_x = 0
snake_x = snake_x + velocity_x
snake_y = snake_y + velocity_y
if abs(snake_x - food_x)<6 and abs(snake_y - food_y)<6:
score +=1
food_x = random.randint(20, screen_width / 2)
food_y = random.randint(20, screen_height / 2)
snk_length +=5
gameWindow.fill(white)
text_screen("Score: " + str(score * 10), red, 5, 5)
pygame.draw.rect(gameWindow, red, [food_x, food_y, snake_size, snake_size])
head = []
head.append(snake_x)
head.append(snake_y)
snk_list.append(head)
if len(snk_list)>snk_length:
del snk_list[0]
if head in snk_list[:-1]:
game_over = True
if snake_x<0 or snake_x>screen_width or snake_y<0 or snake_y>screen_height:
game_over = True
plot_snake(gameWindow, black, snk_list, snake_size)
pygame.display.update()
clock.tick(fps)
pygame.quit()
quit()
gameloop()