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socket.h
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socket.h
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//
// socket.h
//
// Created by Jeong YunWon on 12. 9. 7..
//
/*****************************************************************************
Copyright (c) 2012 The Board of Trustees of the University of Illinois.
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the
above copyright notice, this list of conditions
and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name of the University of Illinois
nor the names of its contributors may be used to
endorse or promote products derived from this
software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include <udt/udt.h>
// shallow cpp wrapper of UDT4
#define UDT_DEFAULT_BUFFER 4096
namespace UDT {
/** @class
* @abstract UDT::Socket is shallow object-oriented model for UDTSOCKET
*
* This is designed to provide pretty C++ interface for UDTSOCKET.
* This is easily adapted for raw polling, but not a good choice for
* select or epoll.
*/
class Socket {
public:
UDTSOCKET udtsocket; // publicise raw socket before being mature
private:
bool close_on_delete;
UDT::ERRORINFO *error;
bool _update_error(int res);
public:
Socket();
Socket(int af, int type, int protocol);
Socket(UDTSOCKET udtsocket, bool close_on_delete=true);
virtual ~Socket();
void set_option(SOCKOPT option, int value);
void set_option(SOCKOPT option, bool value);
// NOTE: error handling of this wrapper is not concrete yet
int error_code();
const char *error_message();
bool bind(Socket *socket);
bool bind(const char *ip, uint16_t port);
bool bind(const unsigned char *binip, uint16_t port);
bool listen(int backlog=65535);
bool connect(const char *ip, uint16_t port);
void close();
Socket *accept();
size_t send(const char *data, size_t len);
size_t send(void *data, size_t len);
size_t recv(char *buffer, size_t buffer_len);
size_t recv(void *buffer, size_t buffer_len);
};
}