diff --git a/README.MD b/README.MD index 7e5101e..33776ef 100644 --- a/README.MD +++ b/README.MD @@ -25,16 +25,15 @@ I made this mod because i was in need a more "pro" hud i could not find myself. - [Size](https://github.com/VanderCat/YourHUD/blob/main/img/SettingsFonts.jpg?raw=true) - [Font](https://github.com/VanderCat/YourHUD/blob/main/img/SettingsFonts.jpg?raw=true) - [Colors](https://github.com/VanderCat/YourHUD/blob/main/img/SettingsColors.jpg?raw=true) +- TF2-esque playername showcase (but more like vanilla) ## Planned Features -- TF2-esque playername showcase - Show player state (dead or alive) on mini scoreboard - Change HUD elements align # Broken -- To use coolvetica default font you need to download and install it in system (bcs it's not free 😒) - - You can just alter font in settings though - - or [download](https://dl.dafont.com/dl/?f=coolvetica) it and install (Coolvetica RG) +- ~~To use coolvetica default font you need to download and install it in system (bcs it's not free 😒)~~ + - Turns out there's already font in the game's files! HUD will be using it from now on. # Installation Download it on [steam workshop](https://steamcommunity.com/sharedfiles/filedetails/?id=2744847052) diff --git a/lua/autorun/client/YourHUDSettings.lua b/lua/autorun/client/YourHUDSettings.lua index 1aa3ff1..7ecd676 100644 --- a/lua/autorun/client/YourHUDSettings.lua +++ b/lua/autorun/client/YourHUDSettings.lua @@ -22,17 +22,17 @@ else available={ { DisplayName="Default", - font="Coolvetica Rg", + font="Coolvetica", size=128 }, { DisplayName="Default Min", - font="Coolvetica Rg", + font="Coolvetica", size=64 }, { DisplayName="Default Small", - font="Coolvetica Rg", + font="Coolvetica", size=32 } }, @@ -235,21 +235,21 @@ hook.Add( "PopulateToolMenu", "YourHUDSettingsHook", function() combo:SetSortItems(false) combo:SetValue("[SELECT]") - combo:AddChoice("HP") - combo:AddChoice("HP Low") + combo:AddChoice("Health") + combo:AddChoice("Low Health") combo:AddSpacer() combo:AddChoice("Damage Indicator") - combo:AddChoice("D. Indicator Transition") + combo:AddChoice("Damage Indicator Fade") combo:AddChoice("Heal Indicator") - combo:AddChoice("H. Indicator Transition") + combo:AddChoice("Heal Indicator Fade") combo:AddSpacer() combo:AddChoice("Ammo") - combo:AddChoice("Ammo Low") + combo:AddChoice("Low Ammo") combo:AddSpacer() - combo:AddChoice("Ammo Reserve") + combo:AddChoice("Clip") combo:AddChoice("Ammo Alternative") combo:AddChoice("Armor") @@ -283,10 +283,10 @@ hook.Add( "PopulateToolMenu", "YourHUDSettingsHook", function() panel:AddItem(FontList) local applycombo = vgui.Create("DComboBox",btnpanel) applycombo:Dock(FILL) - applycombo:AddChoice("Text Main", "FontHUD", true) - applycombo:AddChoice("Text Small", "FontHUDsmall") - applycombo:AddChoice("Text PlayerName", "FontHUDtarget") - applycombo:AddChoice("Text PlayerHP", "FontHUDtargetSmall") + applycombo:AddChoice("Health and Ammo", "FontHUD", true) + applycombo:AddChoice("Armor, Clip, Alt, Damage", "FontHUDsmall") + applycombo:AddChoice("Player Name", "FontHUDtarget") + applycombo:AddChoice("Player Health", "FontHUDtargetSmall") panel:AddItem(applycombo) local btnpanel = vgui.Create("DPanel") local apply = vgui.Create("DButton",btnpanel) @@ -304,7 +304,7 @@ hook.Add( "PopulateToolMenu", "YourHUDSettingsHook", function() else size = 64 end - surface.CreateFont(data, {font = "Coolvetica Rg",size = size}) + surface.CreateFont(data, {font = "Coolvetica",size = size}) else if (YourHUDdebug) then PrintTable(fonts.available) @@ -321,7 +321,7 @@ hook.Add( "PopulateToolMenu", "YourHUDSettingsHook", function() function remove.DoClick() local id, data = applycombo:GetSelected() local k, v = FontList:GetSelectedLine() - if k == nil then fonts.available = {{DisplayName="Default",font="Coolvetica Rg",size=128},{DisplayName="Default Min",font="Coolvetica Rg",size=64}} return end + if k == nil then fonts.available = {{DisplayName="Default",font="Coolvetica",size=128},{DisplayName="Default Min",font="Coolvetica",size=64}} return end fonts.available[k] = nil if fonts.selected[data] > #fonts.available then fonts.selected[data] = #fonts.available @@ -364,10 +364,16 @@ hook.Add( "PopulateToolMenu", "YourHUDSettingsHook", function() local strike = FontCreator:CheckBox("Strikeout") strike:SetTooltip("Add a strike through") strike:SetValue(false) - local Save = FontCreator:Button("Save") + local Save = FontCreator:Button("Add") function Save.DoClick() + local name = DisplayName:GetValue() + for k, v in pairs(fonts.available) do + if v.DisplayName == name then + fonts.available[k] = nil + end + end table.insert(fonts.available, { - DisplayName = DisplayName:GetValue(), + DisplayName = name, font = FontName:GetValue(), size = size:GetValue(), weight = weight:GetValue(),