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Just exploring the opportunity here, I intend to do some complicated physics simulations (for example, cloth simulation, there are a lot of off the shelf plugins in Unity that do just that) in MR setting that wasn't available in RealityKit, if I can delegate those part to Unity plugins that would be awesome, not sure if polyspatial is still required in this case. Thanks in advance!
Just exploring the opportunity here, I intend to do some complicated physics simulations (for example, cloth simulation, there are a lot of off the shelf plugins in Unity that do just that) in MR setting that wasn't available in RealityKit, if I can delegate those part to Unity plugins that would be awesome, not sure if polyspatial is still required in this case. Thanks in advance!
I am aware of the discussion at https://discussions.unity.com/t/unity-as-a-library-on-visionos/296911
and the swift ui interop sample.
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