From 147f77c57283313a9ce4b07ba7c16fd8f10ed49e Mon Sep 17 00:00:00 2001 From: Karl Henkel Date: Thu, 4 Feb 2021 11:47:17 -0500 Subject: [PATCH 1/2] fix shape preview tint for HDRP --- .../Shader/Standard Vertex Color.shadergraph | 34 +++++++++++++++++-- 1 file changed, 32 insertions(+), 2 deletions(-) diff --git a/Samples~/HDRP/Shader/Standard Vertex Color.shadergraph b/Samples~/HDRP/Shader/Standard Vertex Color.shadergraph index e72fe81f6..0d1eb3c04 100644 --- a/Samples~/HDRP/Shader/Standard Vertex Color.shadergraph +++ b/Samples~/HDRP/Shader/Standard Vertex Color.shadergraph @@ -5,6 +5,12 @@ "fullName": "UnityEditor.ShaderGraph.Internal.Texture2DShaderProperty" }, "JSONnodeData": "{\n \"m_Guid\": {\n \"m_GuidSerialized\": \"6d25d4ee-e7ec-490f-a986-ea596d7cf387\"\n },\n \"m_Name\": \"Albedo\",\n \"m_DefaultReferenceName\": \"Texture2D_AD0BEF7C\",\n \"m_OverrideReferenceName\": \"_MainTex\",\n \"m_GeneratePropertyBlock\": true,\n \"m_Precision\": 0,\n \"m_GPUInstanced\": false,\n 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11:49:18 -0500 Subject: [PATCH 2/2] update changelog with fix --- CHANGELOG.md | 6 ++++++ package.json | 2 +- 2 files changed, 7 insertions(+), 1 deletion(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index ce8aeeeed..4c0fefea8 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -5,6 +5,12 @@ All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html). +## [4.5.1] - 2021-02-04 + +### Bug Fixes + +- [case: 1304561] Fix `Shape Preview` not rendering with the blue preview tint with High Definition Render Pipeline. + ## [4.5.0] - 2021-01-15 ### Bug Fixes diff --git a/package.json b/package.json index e4899ea82..8cbf7ac53 100644 --- a/package.json +++ b/package.json @@ -1,7 +1,7 @@ { "name": "com.unity.probuilder", "displayName": "ProBuilder", - "version": "4.5.0", + "version": "4.5.1", "unity": "2018.4", "description": "Build, edit, and texture custom geometry in Unity. Use ProBuilder for in-scene level design, prototyping, collision meshes, all with on-the-fly play-testing.\n\nAdvanced features include UV editing, vertex colors, parametric shapes, and texture blending. With ProBuilder's model export feature it's easy to tweak your levels in any external 3D modelling suite.", "keywords": [