diff --git a/.yamato/global.metafile b/.yamato/global.metafile index 9123eb86..3403ce76 100644 --- a/.yamato/global.metafile +++ b/.yamato/global.metafile @@ -75,7 +75,7 @@ mac_arm64_platform: &mac_arm64 ubuntu_platform: &ubuntu name: ubuntu type: Unity::VM - image: package-ci/ubuntu-18.04:v4 + image: package-ci/ubuntu-20.04:v4 flavor: b1.medium diff --git a/.yamato/package-test-utr.yml b/.yamato/package-test-utr.yml index a2ec2f0f..c4836cdc 100644 --- a/.yamato/package-test-utr.yml +++ b/.yamato/package-test-utr.yml @@ -22,10 +22,6 @@ test_{{ platform.name }}_{{ editor.version }}_using_autodesk_fbx_submodule: - cmake --version || brew install cmake - ./build.sh {% else %} -# FBX sdk is built on Ubuntu 18. Because of that, FBX exporter tests also have to run on Ubuntu 18, but with gcc9 and g++9 installed. -# Otherwise, tests will fail to run on Ubuntu 18. - - sudo add-apt-repository ppa:ubuntu-toolchain-r/test -y - - sudo apt-get -y install gcc-9 g++-9 - ./build.sh {% endif -%} - unity-config project create TestProjects/TestProjectUsingAutodeskFbxSubmodule diff --git a/.yamato/upm-ci.yml b/.yamato/upm-ci.yml index 45c4c9ac..4358bdae 100644 --- a/.yamato/upm-ci.yml +++ b/.yamato/upm-ci.yml @@ -80,12 +80,6 @@ test_{{ platform.name }}_{{ editor.version }}: UPMCI_ENABLE_APV_CLEAN_CONSOLE_TEST: 1 commands: - npm install -g upm-ci-utils@stable --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm -# FBX sdk is built on Ubuntu 18. Because of that, FBX exporter tests also have to run on Ubuntu 18, but with gcc9 and g++9 installed. -# Otherwise, tests will fail to run on Ubuntu 18. -{% if platform.name == "ubuntu" %} - - sudo add-apt-repository ppa:ubuntu-toolchain-r/test -y - - sudo apt-get -y install gcc-9 g++-9 -{% endif %} # upm-ci uses unity-downloader-cli under the hood to download Editor and currently unity-downloader-cli always downloads x64 verion Editor even on Silicon Mac which is a known bug. # 2020.3 doesn't support Silicon Editor which means we always need x64 version Editor for 2020.3. # So when the platform is non-Silicon Mac, or it is a 2020.3 Editor, we just call upm-ci to run tests which will download x64 version Editor. diff --git a/CHANGELOG.md b/CHANGELOG.md index e2d00677..48cb18e2 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,9 @@ # Changes in Fbx Exporter +## [5.1.1] - 2024-03-18 +### Changed +- Updated the FBX SDK bindings to 5.1.1. + ## [5.1.0] - 2023-09-18 ### Changed - Updated the FBX SDK bindings to 5.1.0. diff --git a/com.unity.formats.fbx/package.json b/com.unity.formats.fbx/package.json index 360b52f6..c20364a6 100644 --- a/com.unity.formats.fbx/package.json +++ b/com.unity.formats.fbx/package.json @@ -1,10 +1,10 @@ { "name": "com.unity.formats.fbx", "displayName": "FBX Exporter", - "version": "5.1.0", + "version": "5.1.1", "dependencies": { "com.unity.timeline": "1.7.1", - "com.autodesk.fbx": "5.1.0" + "com.autodesk.fbx": "5.1.1" }, "unity": "2020.3", "description": "The FBX Exporter package enables round-trip workflows between Unity and 3D modeling software. Send geometry, Lights, Cameras, and animation from Unity to Autodesk® Maya®, Autodesk® Maya LT™, or Autodesk® 3ds Max®, and back to Unity again, with minimal effort.",