From 9563d00bd40608577c4db750ed47e9891f1f285c Mon Sep 17 00:00:00 2001 From: Gregory Labute Date: Fri, 14 Jun 2024 12:48:48 -0400 Subject: [PATCH] Update CHANGELOG.md --- com.unity.cinemachine/CHANGELOG.md | 22 ++++++++++------------ 1 file changed, 10 insertions(+), 12 deletions(-) diff --git a/com.unity.cinemachine/CHANGELOG.md b/com.unity.cinemachine/CHANGELOG.md index 57e4d6fb3..60b94f4c5 100644 --- a/com.unity.cinemachine/CHANGELOG.md +++ b/com.unity.cinemachine/CHANGELOG.md @@ -4,28 +4,26 @@ All notable changes to this package will be documented in this file. The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html). -## [3.1.1] - 2025-01-01 +## [3.1.1] - 2024-06-15 + +### Added +- New Rotation Control behaviour SplineDollyLookAtTargets lets you specify LookAt points at desird positions along a Spline Dolly trajectory. +- Added Recenter Target setting to CinemachinePanTilt. ### Fixed - Bugfix: InputAxis.TriggerRecentering() function caused the axis to immediately snap to its recenter value. - Bugfix: When multiple CM Brains were present, FixedUpdte cameras were sometimes being updated too frequently, resulting in jittery motion. -- SimplePlayerController no longer uses PlayerController.isGrounded because it's not reliable outside of FixedUpdate. - Regression fix: StateDrivenCamera inspector was failing to correctly set the states in the instruction list. -- Decollider ignores terrain layers when resolving obstacles. +- Bugfix: Decollider ignored terrain layers when resolving obstacles. - Bugfix: The GroupAverage Rotation Mode in CinemachineTargetGroup was not calculated properly. -- Bugfix: add missing null check in CinemachineTargetGroup.WeightedMemberBoundsForValidMember. -- Bugfix: add missing null check in CinemachineDeoccluder.PushCameraBack(). +- Bugfix: added missing null check in CinemachineTargetGroup.WeightedMemberBoundsForValidMember. +- Bugfix: added missing null check in CinemachineDeoccluder.PushCameraBack(). - Bugfix: Cinemachine did not work properly with scaled splines. ### Changed - CinemachineGroupFraming now has a compatibility mode so that it can work with CinemachineConfiner2D out of the box. - -### Added -- New Rotation Control behaviour SplineDollyLookAtTargets lets you specify LookAt points at desird positions along a Spline Dolly trajectory. -- Added Recenter Target setting to CinemachinePanTilt. - -### Removed -- FadeOutNearbyObjects sample scene and shader. +- Removed FadeOutNearbyObjects sample scene and shader, because they do not show anythng useful. +- SimplePlayerController no longer uses PlayerController.isGrounded because it's not reliable outside of FixedUpdate. ## [3.1.0] - 2024-04-01