diff --git a/com.unity.cinemachine/Samples~/Shared Assets/Scripts/SimplePlayerAnimator.cs b/com.unity.cinemachine/Samples~/Shared Assets/Scripts/SimplePlayerAnimator.cs index 76f9bf3f6..85078bc09 100644 --- a/com.unity.cinemachine/Samples~/Shared Assets/Scripts/SimplePlayerAnimator.cs +++ b/com.unity.cinemachine/Samples~/Shared Assets/Scripts/SimplePlayerAnimator.cs @@ -56,8 +56,8 @@ void Start() } /// - /// We use LateUpdate so we normally don't have to worry about script execution order: - /// we can assume that the player has already been moved. + /// LateUpdate is used to avoid having to worry about script execution order: + /// it can be assumed that the player has already been moved. /// virtual protected void LateUpdate() {