From 6ef70688a851a79dbb5e5f24ee7d5796fb9a9845 Mon Sep 17 00:00:00 2001 From: Sebastien Duverne Date: Tue, 18 Jun 2024 11:01:14 -0400 Subject: [PATCH] DOCATT-4964 - Add hint for impulse characteristics --- .../Runtime/Impulse/CinemachineCollisionImpulseSource.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/com.unity.cinemachine/Runtime/Impulse/CinemachineCollisionImpulseSource.cs b/com.unity.cinemachine/Runtime/Impulse/CinemachineCollisionImpulseSource.cs index ccc7c22b7..371df17f1 100644 --- a/com.unity.cinemachine/Runtime/Impulse/CinemachineCollisionImpulseSource.cs +++ b/com.unity.cinemachine/Runtime/Impulse/CinemachineCollisionImpulseSource.cs @@ -10,13 +10,15 @@ namespace Unity.Cinemachine public class CinemachineCollisionImpulseSource : CinemachineImpulseSource {} #else /// - /// Generate an Impulse Event this object's Collider collides with something + /// Generate an Impulse Event when this object's Collider collides with something /// or its trigger zone is entered. /// /// This component should be attached to a GameObject with a Collider or a Collider2D. /// Objects colliding with this (or entering its trigger zone if it's a trigger) will be /// filtered according to the layer and tag settings defined here, and if they /// pass the filter, they will cause an impulse event to be generated. + /// + /// Use CinemachineImpulseSource.ImpulseDefinition to define the characteristics of the impulse. /// [SaveDuringPlay] [AddComponentMenu("Cinemachine/Helpers/Cinemachine Collision Impulse Source")]