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NullReferenceException: Object reference not set to an instance of an object
at UnityEngine.Recorder.Input.GameViewSize.get_currentSize () [0x00008]
This is the error I get when I try to run the editor in batchmode.
What I am trying to do:
Export a Video Render based on a scene, from command line.
This works fine without the -batchmode command argument.
This is my Editor Script
public class RenderEngine
{
[@MenuItem("Tools/ExportRender")]
public static void DoRender()
{
EditorSceneManager.OpenScene("Assets/StaticScene.unity");
if (!EditorApplication.isPlaying)
{
EditorApplication.isPlaying = true;
}
}
}
I have setup a Scene where I am using a camera with playableDirector and timeline which is a simple animation of the camera. I have also setup recorder clip to export it outside. So essentially when I play the scene, this exports a video. So, I am trying to play the scene by opening it in command line.
What happened?
NullReferenceException: Object reference not set to an instance of an object
at UnityEngine.Recorder.Input.GameViewSize.get_currentSize () [0x00008]
This is the error I get when I try to run the editor in batchmode.
What I am trying to do:
Export a Video Render based on a scene, from command line.
This works fine without the -batchmode command argument.
This is my Editor Script
I have setup a Scene where I am using a camera with playableDirector and timeline which is a simple animation of the camera. I have also setup recorder clip to export it outside. So essentially when I play the scene, this exports a video. So, I am trying to play the scene by opening it in command line.
Released package version / tag?
OS: MacOS 10.13.5 (17F77)
Unity: 2018.2.0b9
RecorderVersion: 0.2.0032
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