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Worldspace UI not visible in 360 capture #73

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WNPIII opened this issue Mar 14, 2018 · 1 comment
Open

Worldspace UI not visible in 360 capture #73

WNPIII opened this issue Mar 14, 2018 · 1 comment

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@WNPIII
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WNPIII commented Mar 14, 2018

What happened?

While capturing 360 image sequences, worldspace UI is not visible. Seems to stem from Camera.RenderToCubemap not picking up worldspace canvases. Interestingly, if you plug in a cubemap render texture to the target texture of a camera, the UI is visible, though the image on the cubemap is distorted.

Released package version / tag?

Unity 2018.1.0b

@AurekSkyclimber
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Came here to post this exact issue. Using Unity 2018.1.0f2.

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