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Renegades.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.28315.86
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{8B7CE8B4-9F7E-46FB-8DA6-C3AC2183B7A1}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{1D5575A1-843F-40B8-A1E5-668248DEE4FE}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Renegades", "Intermediate\ProjectFiles\Renegades.vcxproj", "{4868147A-5238-454C-8470-E0361F61B387}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE4", "Intermediate\ProjectFiles\UE4.vcxproj", "{DFF3CAC8-B1B7-4294-B8D3-EB15D42DD26C}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Visualizers", "Visualizers", "{4E619B83-74D0-4EF8-85D2-B02E45D3A5FD}"
ProjectSection(SolutionItems) = preProject
E:\EpicGames\UE_4.24\Engine\Extras\VisualStudioDebugging\UE4.natvis = E:\EpicGames\UE_4.24\Engine\Extras\VisualStudioDebugging\UE4.natvis
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
DebugGame Editor|Win32 = DebugGame Editor|Win32
DebugGame Editor|Win64 = DebugGame Editor|Win64
DebugGame|Win32 = DebugGame|Win32
DebugGame|Win64 = DebugGame|Win64
Development Editor|Win32 = Development Editor|Win32
Development Editor|Win64 = Development Editor|Win64
Development|Win32 = Development|Win32
Development|Win64 = Development|Win64
Shipping|Win32 = Shipping|Win32
Shipping|Win64 = Shipping|Win64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{4868147A-5238-454C-8470-E0361F61B387}.DebugGame Editor|Win32.ActiveCfg = Invalid|Win32
{4868147A-5238-454C-8470-E0361F61B387}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64
{4868147A-5238-454C-8470-E0361F61B387}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64
{4868147A-5238-454C-8470-E0361F61B387}.DebugGame|Win32.ActiveCfg = DebugGame|Win32
{4868147A-5238-454C-8470-E0361F61B387}.DebugGame|Win32.Build.0 = DebugGame|Win32
{4868147A-5238-454C-8470-E0361F61B387}.DebugGame|Win64.ActiveCfg = DebugGame|x64
{4868147A-5238-454C-8470-E0361F61B387}.DebugGame|Win64.Build.0 = DebugGame|x64
{4868147A-5238-454C-8470-E0361F61B387}.Development Editor|Win32.ActiveCfg = Invalid|Win32
{4868147A-5238-454C-8470-E0361F61B387}.Development Editor|Win64.ActiveCfg = Development_Editor|x64
{4868147A-5238-454C-8470-E0361F61B387}.Development Editor|Win64.Build.0 = Development_Editor|x64
{4868147A-5238-454C-8470-E0361F61B387}.Development|Win32.ActiveCfg = Development|Win32
{4868147A-5238-454C-8470-E0361F61B387}.Development|Win32.Build.0 = Development|Win32
{4868147A-5238-454C-8470-E0361F61B387}.Development|Win64.ActiveCfg = Development|x64
{4868147A-5238-454C-8470-E0361F61B387}.Development|Win64.Build.0 = Development|x64
{4868147A-5238-454C-8470-E0361F61B387}.Shipping|Win32.ActiveCfg = Shipping|Win32
{4868147A-5238-454C-8470-E0361F61B387}.Shipping|Win32.Build.0 = Shipping|Win32
{4868147A-5238-454C-8470-E0361F61B387}.Shipping|Win64.ActiveCfg = Shipping|x64
{4868147A-5238-454C-8470-E0361F61B387}.Shipping|Win64.Build.0 = Shipping|x64
{DFF3CAC8-B1B7-4294-B8D3-EB15D42DD26C}.DebugGame Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{DFF3CAC8-B1B7-4294-B8D3-EB15D42DD26C}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{DFF3CAC8-B1B7-4294-B8D3-EB15D42DD26C}.DebugGame|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{DFF3CAC8-B1B7-4294-B8D3-EB15D42DD26C}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{DFF3CAC8-B1B7-4294-B8D3-EB15D42DD26C}.Development Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{DFF3CAC8-B1B7-4294-B8D3-EB15D42DD26C}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{DFF3CAC8-B1B7-4294-B8D3-EB15D42DD26C}.Development|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{DFF3CAC8-B1B7-4294-B8D3-EB15D42DD26C}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{DFF3CAC8-B1B7-4294-B8D3-EB15D42DD26C}.Shipping|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{DFF3CAC8-B1B7-4294-B8D3-EB15D42DD26C}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{DFF3CAC8-B1B7-4294-B8D3-EB15D42DD26C} = {8B7CE8B4-9F7E-46FB-8DA6-C3AC2183B7A1}
{4868147A-5238-454C-8470-E0361F61B387} = {1D5575A1-843F-40B8-A1E5-668248DEE4FE}
EndGlobalSection
EndGlobal