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.cmds
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#!/bin/bash
confirm() {
# https://djm.me/ask
local prompt default reply
while true; do
if [ "${2:-}" = "Y" ]; then
prompt="Y/n"
default=Y
elif [ "${2:-}" = "N" ]; then
prompt="y/N"
default=N
else
prompt="y/n"
default=
fi
# Ask the question (not using "read -p" as it uses stderr not stdout)
printf "$1 [$prompt] "
# Read the answer (use /dev/tty in case stdin is redirected from somewhere else)
read reply </dev/tty
# Default?
if [ -z "$reply" ]; then
reply=$default
fi
# Check if the reply is valid
case "$reply" in
Y* | y*) return 0 ;;
N* | n*) return 1 ;;
esac
done
}
SCRIPT_DIR=$(cd -- "$(dirname -- "${BASH_SOURCE[0]}")" &>/dev/null && pwd)
DEV_ENV="$SCRIPT_DIR/.devenv"
if [[ -f $DEV_ENV ]]; then
MODULE=$(npx json "module" <"$DEV_ENV")
FPATH=$(npx json "foundry.path" <"$DEV_ENV")
FDATA=$(npx json "foundry.data" <"$DEV_ENV")
fi
set_dev_env() {
if [[ ! -f $DEV_ENV ]]; then
touch $DEV_ENV
fi
printf '{
"module": "%s",
"foundry": {
"path": "%s",
"data": "%s"
}
}' "$1" "$2" "$3" >$DEV_ENV
}
set_module() {
# If there is no target passed, then print the current target
if [[ $# == 0 ]]; then
echo "Current Module Target: $MODULE"
return
fi
if [[ -d "$SCRIPT_DIR/$1" ]]; then
set_dev_env "$1" "$FPATH" "$FDATA"
echo -n "$(npx json -0 -f .vscode/settings.template.json -e "this.TARGET='$1'")" >.vscode/settings.json
else
echo "The module directory '$1' does not exist"
fi
echo "Module Target is now \"$1\""
}
set_foundry() {
# If there is no target passed, then print the current target
if [[ $# == 0 ]]; then
printf "Current Environment\n\tFoundry Path: %s\n\tFoundry Data: %s\n" $FPATH $FDATA
return
fi
if [[ ! "$1" = "" ]]; then
if [[ ! -d "$1" ]]; then
printf 'The FoundryVTT Program directory does not exist at\n\t%s\n' $1
return
fi
fi
if [[ ! -d "$2" ]]; then
printf 'The FoundryVTT Data directory does not exist at\n\t%s\n' $2
return
fi
set_dev_env $MODULE "$1" "$2"
printf 'Updated Foundry Reference
Foundry Path: %s
Foundry Data: %s\n' "$1" "$2"
}
launch_foundry() {
sudo $(which node) "$FPATH/resources/app/main.js" --dataPath="$FDATA"
}
run_linter() {
echo "Linting $MODULE"
if [[ "$1" == "fix" ]]; then
ESLFIX="--fix"
JSLFIX="-i --enforce-double-quotes --trim-trailing-commas"
fi
npx eslint --color --ext .ts,.tsx $ESFIX "$SCRIPT_DIR/$MODULE/src" | sed 's|'"$SCRIPT_DIR"'/||g'
echo "$JSLFIX"
npx jsonlint -Dpq $JSLFIX -t $'\t' $(realpath "$SCRIPT_DIR/$MODULE/lang/*.json")
}
gulp_build() {
echo "Building $MODULE"
DIR="$SCRIPT_DIR/$MODULE"
if [[ ! -d "$DIR" ]]; then
echo "Could not navigate to '$DIR'"
echo "Please make sure the module directory exists and execute the following"
echo " > npm run target df-module-name"
return
fi
# Go to module directory
cd $DIR
# Execute the gulp commands
npx gulp --color --gulpfile "${SCRIPT_DIR}/gulpfile.js" --cwd="$DIR" "$@" |& sed 's|'"$SCRIPT_DIR"'/||g'
}
git_tag() {
MANIFEST="$SCRIPT_DIR/$MODULE/module.json"
MODULE_NAME=$(npx json "name" <"$MANIFEST")
MODULE_VERS=$(npx json "version" <"$MANIFEST")
echo "Tagging ${MODULE_NAME}_${MODULE_VERS}"
git tag -d ${MODULE_NAME}_${MODULE_VERS} 2>/dev/null
git tag ${MODULE_NAME}_${MODULE_VERS} &&
git push -f origin ${MODULE_NAME}_${MODULE_VERS}
echo "Tagged current commit as \"${MODULE_NAME}_${MODULE_VERS}\""
}
open_bundle() {
if command -v explorer.exe &>/dev/null; then
confirm "Do you want to open the bundle in explorer?" Y &&
explorer.exe $(wslpath -w "$SCRIPT_DIR/$MODULE/bundle/")
elif command -v browse &>/dev/null; then
confirm "Do you want to open the bundle in file browser?" Y &&
browse "$SCRIPT_DIR/$MODULE/bundle/"
elif command -v open &>/dev/null; then
confirm "Do you want to open the bundle in finder?" Y &&
open "$SCRIPT_DIR/$MODULE/bundle/"
fi
return 0
}
build_shims() {
if [[ -d "$SCRIPT_DIR/bundle" ]]; then
rm -R "$SCRIPT_DIR/bundle"
fi
mkdir "$SCRIPT_DIR/bundle"
echo "Building Shims"
# copy the shim raw
for FILE in common/*.shim.ts; do
cp "$FILE" "$SCRIPT_DIR/bundle/"
done
# compile the shims to tabbed JS
tsc $SCRIPT_DIR/bundle/*.shim.ts --outDir "$SCRIPT_DIR/bundle" --target es6 --sourceMap &&
npx spaces-to-tabs -s 4 bundle/*.shim.js ||
return
# minify the shim JS files
for FILE in $SCRIPT_DIR/bundle/*.shim.js; do
[ -e "$FILE" ] || continue
MIN_FILE="$SCRIPT_DIR/bundle/$(basename "$FILE" .js).min.js"
# uglify the code to a *.min.js file
npx uglifyjs --mangle --keep-fnames "$FILE" --output "$MIN_FILE"
# append the source map link to the minified file
HEADER_LENGTH=$(cat $FILE | grep '*/' -n -m 1 | sed 's/\([0-9]*\).*/\1/')
echo -n -e "$(head -$HEADER_LENGTH "$FILE")\n$(cat "$MIN_FILE")\n$(tail -1 "$FILE")" > "$MIN_FILE"
done
}
swap_env() {
if [[ -e "$DEV_ENV-swap" ]] ; then
echo "Swapping dev environment but preserving module target."
else
echo "There is no swap environment available.\nPlease create a .devenv-swap file."
exit
fi
TARGET_MODULE=$(npx json "module" <"$DEV_ENV")
NEWP=$(npx json "foundry.path" <"$DEV_ENV-swap")
NEWD=$(npx json "foundry.data" <"$DEV_ENV-swap")
OLDP=$(npx json "foundry.path" <"$DEV_ENV")
OLDD=$(npx json "foundry.data" <"$DEV_ENV")
rm "$DEV_ENV-swap" && cp "$DEV_ENV" "$DEV_ENV-swap"
set_dev_env "$TARGET_MODULE" "$NEWP" "$NEWD"
printf "Environment Swapped\n\t%s -> %s\n\t%s -> %s\n" $OLDP $NEWP $OLDD $NEWD
}
COMMAND="$1"
shift
case $COMMAND in
"target") set_module "$@" ;;
"foundry") set_foundry "$@" ;;
"launch") launch_foundry "$@" ;;
"lint") run_linter "$@" ;;
"build") gulp_build "$@" ;;
"tag") git_tag ;;
"bundle") open_bundle ;;
"shims") build_shims ;;
"swap") swap_env ;;
*) echo "Unknown Command: $COMMAND" ;;
esac
exit 0