Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Grass shows weird whitish stripes #40

Open
Leichenengel opened this issue Dec 3, 2024 · 4 comments
Open

Grass shows weird whitish stripes #40

Leichenengel opened this issue Dec 3, 2024 · 4 comments
Labels
bug Something isn't working

Comments

@Leichenengel
Copy link

Describe your issue

Good evening :)

As seen in the screenshots the texture doesn't correctly wrap around the blocks or rather around certain blocks. I did install all dependencies. I however use Sodium (which doesn't come with a better grass feature like Optifine does, hence why I installed your mod). I do use a ton of other mods as well, 80% of them are QoL-Mods by Serilium und a few other people as well as Farmer's Delight (and some of the mods adding to it), Croptopia, as well as All the Biomes We've Gone (+dependecies), Terralith and another Biome/Terrain-Gen. I also use the Mod Modern Fix for better performance and as you can also see, Xaeros Minimap.
Some of the blocks with this whitish stripe-thingie have been placed by myself, some have been naturally generated. But even in the higher areas of the slope where I haven't placed blocks yet, the issue also occurs with naturally generated terrain.
If you want a full/detailed list of mods let me know.

I haven't tested this with snow and other blocks this mod affects yet.

I'll be removing the mod for the time being, since the grass just looks crappy ;-)

Cheers!

Leichenengel

Mod version

1.3.4+neo.1.21.1

Launcher

JavaLauncher

Additional context

2024-12-03_17 43 57
2024-12-03_17 50 24

@Leichenengel Leichenengel added the bug Something isn't working label Dec 3, 2024
@UltimatChamp
Copy link
Owner

Might be a compatibility issue with Conquest. I'll look at it later.

@Leichenengel
Copy link
Author

Ain't got a mod named "Conquest" installed., though.

@UltimatChamp
Copy link
Owner

Ain't got a mod named "Conquest" installed., though.

Might be a resourcepack then. That adds the custom models.

@Leichenengel
Copy link
Author

I use the Alacrity Resource Pack that indeed adds variants. Tried it with a pack that does not use variants on grass blocks (though there are other blocks that have variants like foliage, building block and such stuff), but get the same results. Alacrity is a 32x Pack, Excalibur (the other pack I occasionally use) is x16. I used to prefer x64 packs, but since I started to use a lot of mods that add new content I switched down to x32 or even x16 packs that look better together with the also only x16 textures of the mods. So yeah idk what's wrong there. I didn't try it without a texture pack though, but I suppose it won't happen on vanilla textures...unless it's another mod that interferes. Terralith for example is a candidate for it since it uses Vanilla blocks to create new biomes by using the variants of the blocks the vanilla game offers for map makers.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working
Projects
None yet
Development

No branches or pull requests

2 participants