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tcp_server.c
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tcp_server.c
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/* A simple server in the internet domain using TCP
* Answer the questions below in your writeup
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
void error(const char *msg)
{
perror(msg);
exit(1);
}
int main(int argc, char *argv[])
{
/* 1. What is argc and *argv[]?
*
*/
int sockfd, newsockfd, portno;
/* 2. What is a UNIX file descriptor and file descriptor table?
*
*/
socklen_t clilen;
struct sockaddr_in serv_addr, cli_addr;
/* 3. What is a struct? What's the structure of sockaddr_in?
*
*/
int n;
if (argc < 2) {
fprintf(stderr,"ERROR, no port provided\n");
exit(1);
}
sockfd = socket(AF_INET, SOCK_STREAM, 0);
/* 4. What are the input parameters and return value of socket()
*
*/
if (sockfd < 0)
error("ERROR opening socket");
bzero((char *) &serv_addr, sizeof(serv_addr));
portno = atoi(argv[1]);
serv_addr.sin_family = AF_INET;
serv_addr.sin_addr.s_addr = INADDR_ANY;
serv_addr.sin_port = htons(portno);
if (bind(sockfd, (struct sockaddr *) &serv_addr,
sizeof(serv_addr)) < 0)
error("ERROR on binding");
/* 5. What are the input parameters of bind() and listen()?
*
*/
listen(sockfd,5);
clilen = sizeof(cli_addr);
while(1) {
/* 6. Why use while(1)? Based on the code below, what problems might occur if there are multiple simultaneous connections to handle?
*
*/
char buffer[256];
newsockfd = accept(sockfd,
(struct sockaddr *) &cli_addr,
&clilen);
/* 7. Research how the command fork() works. How can it be applied here to better handle multiple connections?
*
*/
if (newsockfd < 0)
error("ERROR on accept");
bzero(buffer,256);
n = read(newsockfd,buffer,255);
if (n < 0)
error("ERROR reading from socket");
//printf("Here is the message: %s\n",buffer);
n = write(newsockfd,"I got your message",18);
if (n < 0)
error("ERROR writing to socket");
close(newsockfd);
}
close(sockfd);
return 0;
}
/* This program makes several system calls such as 'bind', and 'listen.' What exactly is a system call?
*
*/