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io_import_BrushSet.py
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io_import_BrushSet.py
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# SPDX-FileCopyrightText: 2020-2022 Blender Foundation
#
# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
import os
from bpy.props import (
StringProperty,
)
bl_info = {
"name": "Import BrushSet",
"author": "Daniel Grauer (kromar), CansecoGPC",
"version": (1, 3, 1),
"blender": (2, 80, 0),
"location": "File > Import > BrushSet",
"description": "Imports all image files from a folder.",
"warning": '', # used for warning icon and text in addons panel
"doc_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Import-Export/BrushSet",
"tracker_url": "https://developer.blender.org/maniphest/task/edit/form/2/",
"category": "Import-Export",
}
fakeUser = False
def load_brush_set(dirpath):
extensions = tuple(bpy.path.extensions_image)
for file in os.listdir(dirpath):
if not file.lower().endswith(extensions):
continue
# Load the image into data.
path = os.path.join(dirpath, file)
try:
image = bpy.data.images.load(path)
except BaseException as ex:
print("Failed to load %r, error: %r" % (file, ex))
continue
image.use_fake_user = fakeUser
# Create new texture.
# NOTE: use the image name instead of `file` in case
# it's encoding isn't `utf-8` compatible.
texture = bpy.data.textures.new(image.name, 'IMAGE')
texture.use_fake_user = fakeUser
# Assign the image to the texture.
texture.image = image
print("imported:", repr(file))
print("Brush Set imported!")
# -----------------------------------------------------------------------------
class BrushSetImporter(bpy.types.Operator):
'''Load Brush Set'''
bl_idname = "import_image.brushset"
bl_label = "Import BrushSet"
# creating a temporary filter to avoid overriding the users filters
temp_filters: bool = True
def draw(self, context):
if self.temp_filters:
context.space_data.params.use_filter = True
context.space_data.params.use_filter_folder = True
context.space_data.params.use_filter_image = True
self.temp_filters = False
directory: StringProperty(
name="Directory",
description="Directory",
maxlen=1024,
subtype='DIR_PATH',
)
def execute(self, context):
load_brush_set(self.directory)
return {'FINISHED'}
def invoke(self, context, event):
wm = context.window_manager
wm.fileselect_add(self)
return {'RUNNING_MODAL'}
# -----------------------------------------------------------------------------
def menu_func(self, context):
self.layout.operator(BrushSetImporter.bl_idname, text="Brush Set")
# -----------------------------------------------------------------------------
# GUI
'''
class Brush_set_UI(bpy.types.Panel):
bl_space_type ='USER_PREFERENCES'
bl_label = 'Brush_Path'
bl_region_type = 'WINDOW'
bl_options = {'HIDE_HEADER'}
def draw(self, context):
scn = context.scene
layout = self.layout
column = layout.column(align=True)
column.label(text='Brush Directory:')
column.prop(scn,'filepath')
'''
# -----------------------------------------------------------------------------
classes = (
BrushSetImporter,
)
def register():
from bpy.utils import register_class
for cls in classes:
register_class(cls)
bpy.types.TOPBAR_MT_file_import.append(menu_func)
def unregister():
from bpy.utils import unregister_class
for cls in reversed(classes):
unregister_class(cls)
bpy.types.TOPBAR_MT_file_import.remove(menu_func)
if __name__ == "__main__":
register()