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nodes do not work when playing in standalone mode #77
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Hello, about that, I'm wondering if it can be related to recent submodules changes and also this commit after merge: where blenderplayer cmakelists file has been edited to mimic other parts of the code. @lordloki : On my side, in upbge sources, I removed release/scripts, release/datafiles/locale, and source/tools folders. At this stage, if I clone upbge sources from the web, and that I do ./make update, I just have to copy addons_conttrib from BFBlenderSources to upbge and run ./make update a second time to have all submodules at the right place. After, I searched in the code all occurrences of "release/scripts" and found only the one in blenderplayer cmakelists but it is possible that other python scripts/other files might need to be updated to reflect submodules directory change. I didn't test for now. |
Dude i barely know hot to write print("hello world") in python, do u have a
version of upbge without the bug? It started happening like 3 months ago, i
have donwloaded the zip file like 3 times, and everyone of them has the
same issue, please help
…On Fri, Feb 24, 2023, 11:31 PM youle31 ***@***.***> wrote:
Hello, about that, I'm wondering if it can be related to recent submodules
changes and also this commit after merge:
***@***.***
<UPBGE/upbge@9185191>
where blenderplayer cmakelists file has been edited to mimic other parts
of the code.
.gitmodules file has also be removed (in BFBlenderSources and upbge)
@lordloki <https://github.com/lordloki> : On my side, in upbge sources, I
removed release/scripts, release/datafiles/locale, and source/tools folders.
At this stage, if I clone upbge sources from the web, and that I do ./make
update, I just have to copy addons_conttrib from BFBlenderSources to upbge
and run ./make update a second time to have all submodules at the right
place.
After, I searched in the code all occurrences of "release/scripts" and
found only the one in blenderplayer cmakelists but it is possible that
other python scripts/other files might need to be updated to reflect
submodules directory change.
I didn't test for now.
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https://ufile.io/nsfl0n1r (Here is a last upbge master build with logic nodes addon + a test file included which is working for me both in embedded and in standalone) (Note: I had to manually download addon from upbge logic nodes addon because scripts/bge_netlogic folder was empty) |
I just test it and it works perfectly in windows. in which operating system are you testing it, @CatNippIes ? |
still havent tested it but just in case, my pc is a windows 10, 12gb ram,
Nvidia GTX 1650 ti, intel i5, im gonna let you know if it works
El sáb, 25 feb 2023 a la(s) 13:45, lordloki ***@***.***)
escribió:
… I just test it and it works perfectly in windows. in which operating
system are you testing it, @CatNippIes <https://github.com/CatNippIes> ?
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it works perfectly, only thing broken is the node searcher, thank you so
much
El sáb, 25 feb 2023 a la(s) 13:45, lordloki ***@***.***)
escribió:
… I just test it and it works perfectly in windows. in which operating
system are you testing it, @CatNippIes <https://github.com/CatNippIes> ?
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everything works fine when i test in embedded mode, but when i try to play in standalone it just doesnt work, the classic logic bricks work fine, but the logic nodes do not, also once i export it to an exe file, they start working fine again
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