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level_1.tscn
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level_1.tscn
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[gd_scene load_steps=8 format=3 uid="uid://dxjlhdpfui63a"]
[ext_resource type="PackedScene" uid="uid://pbwsgj41al4a" path="res://player.tscn" id="1_7x2ns"]
[ext_resource type="Shader" path="res://sun.gdshader" id="3_5m671"]
[ext_resource type="PackedScene" uid="uid://7way10li42pb" path="res://tileset.tscn" id="3_w3p6v"]
[ext_resource type="PackedScene" uid="uid://u283db0kc2sf" path="res://canvas_layer.tscn" id="4_2jowy"]
[ext_resource type="PackedScene" uid="uid://cexxpy3y28gxj" path="res://win.tscn" id="5_06u8q"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_4atbw"]
shader = ExtResource("3_5m671")
shader_parameter/angle = -0.3
shader_parameter/position = 0.0
shader_parameter/spread = 0.223
shader_parameter/cutoff = -0.732
shader_parameter/falloff = 0.2
shader_parameter/edge_fade = 0.15
shader_parameter/speed = 1.0
shader_parameter/ray1_density = 10.0
shader_parameter/ray2_density = 50.0
shader_parameter/ray2_intensity = 0.469
shader_parameter/color = Color(1, 0.901961, 0.65098, 0.215686)
shader_parameter/hdr = false
shader_parameter/seed = 5.0
[sub_resource type="RectangleShape2D" id="RectangleShape2D_d460q"]
[node name="Level1" type="Node2D"]
[node name="Player" parent="." instance=ExtResource("1_7x2ns")]
position = Vector2(146, 206)
scale = Vector2(1, 1)
[node name="Node2D" parent="." instance=ExtResource("3_w3p6v")]
z_index = -1
[node name="ColorRect" type="ColorRect" parent="."]
material = SubResource("ShaderMaterial_4atbw")
offset_left = -527.0
offset_top = -1759.0
offset_right = 906.0
offset_bottom = 407.0
color = Color(1, 1, 1, 0.164706)
[node name="CanvasLayer" parent="." instance=ExtResource("4_2jowy")]
[node name="Win" parent="." instance=ExtResource("5_06u8q")]
position = Vector2(248, -1298)
[node name="StaticBody2D" type="StaticBody2D" parent="."]
position = Vector2(-10, -1451)
scale = Vector2(1, 18.48)
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
shape = SubResource("RectangleShape2D_d460q")