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stats.h
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stats.h
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// Copyright 2010-2021 Google LLC
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Helper classes to track statistics of a program component.
//
// Usage example:
// // Suppose you have a class that contains a factorization of a matrix B and
// // a Solve() function to solve the linear system B.x = a.
//
// // You will hold your stats in a Stats stats_ class member:
// struct Stats : public StatsGroup {
// Stats() : StatsGroup("BasisFactorization"),
// solve_time("solve_time", this),
// input_vector_density("input_vector_density", this),
// estimated_accuracy("estimated_accuracy", this) {}
//
// TimeDistribution solve_time;
// RatioDistribution input_vector_density;
//
// // Values of a few components of B.x - a, updated on each solve.
// DoubleDistribution estimated_accuracy;
// }
//
// // You then add a few lines to your Solve() function:
// void Solve() {
// stats_.solve_time.StartTimer();
// stats_.input_vector_density.Add(ComputeDensity());
// ... // Do the work.
// stats_.estimated_accuracy.Add(EstimateAccuracy());
// stats_.solve_time.StopTimerAndAddElapsedTime();
// }
//
// // Now, calling stats_.StatString() will give you a summary of your stats:
// BasisFactorization {
// solve_time : num [min, max] average std_deviation total
// input_vector_density : num [min, max] average std_deviation
// estimated_accuracy : num [min, max] average std_deviation
// }
//
// For measuring time, another alternative is to use the SCOPED_TIME_STAT macro.
// In our example above, you don't need to define the solve_time distribution
// and you can just do:
//
// void Solve() {
// SCOPED_TIME_STAT(&stats_);
// ...
// }
//
// This automatically adds a TimeDistribution with name "Solve" to stats_ and
// times your function calls!
//
// IMPORTANT: The SCOPED_TIME_STAT() macro only does something if OR_STATS is
// defined, so you need to build your code with blaze build --copt='-DOR_STATS'.
// The idea is that by default the instrumentation is off. You can also use the
// macro IF_STATS_ENABLED() that does nothing if OR_STATS is not defined or just
// translates to its argument otherwise.
#ifndef OR_TOOLS_UTIL_STATS_H_
#define OR_TOOLS_UTIL_STATS_H_
#include <map>
#include <string>
#ifdef HAS_PERF_SUBSYSTEM
#include "absl/strings/str_replace.h"
#include "exegesis/exegesis/itineraries/perf_subsystem.h"
#include "ortools/util/time_limit.h"
#endif // HAS_PERF_SUBSYSTEM
#include "ortools/base/macros.h"
#include "ortools/base/timer.h"
namespace operations_research {
// Returns the current thread's total memory usage in an human-readable string.
std::string MemoryUsage();
// Forward declaration.
class StatsGroup;
class TimeDistribution;
// Base class for a statistic that can be pretty-printed.
class Stat {
public:
explicit Stat(const std::string& name) : name_(name) {}
// Also add this stat to the given group.
Stat(const std::string& name, StatsGroup* group);
virtual ~Stat() {}
// Only used for display purposes.
std::string Name() const { return name_; }
// Returns a human-readable formatted line of the form "name:
// ValueAsString()".
std::string StatString() const;
// At display, stats are displayed by decreasing priority, then decreasing
// Sum(), then alphabetical order.
// Used to group the stats per category (timing, ratio, etc..,).
virtual int Priority() const { return 0; }
// By default return 0 for the sum. This makes it possible to sort stats by
// decreasing total time.
virtual double Sum() const { return 0; }
// Prints information about this statistic.
virtual std::string ValueAsString() const = 0;
// Is this stat worth printing? Usually false if nothing was measured.
virtual bool WorthPrinting() const = 0;
// Reset this statistic to the same state as if it was newly created.
virtual void Reset() = 0;
private:
const std::string name_;
};
// Base class to print a nice summary of a group of statistics.
class StatsGroup {
public:
enum PrintOrder {
SORT_BY_PRIORITY_THEN_VALUE = 0,
SORT_BY_NAME = 1,
};
explicit StatsGroup(const std::string& name)
: name_(name), stats_(), time_distributions_() {}
~StatsGroup();
// Registers a Stat, which will appear in the string returned by StatString().
// The Stat object must live as long as this StatsGroup.
void Register(Stat* stat);
// Returns this group name, followed by one line per Stat registered with this
// group (this includes the ones created by LookupOrCreateTimeDistribution()).
// Note that only the stats WorthPrinting() are printed.
std::string StatString() const;
// Changes the print ordering (will affect the order in which the stats
// registered with this group are printed via StatString()).
void SetPrintOrder(PrintOrder print_order) { print_order_ = print_order; }
// Returns and if needed creates and registers a TimeDistribution with the
// given name. Note that this involve a map lookup and his thus slower than
// directly accessing a TimeDistribution variable.
TimeDistribution* LookupOrCreateTimeDistribution(std::string name);
// Calls Reset() on all the statistics registered with this group.
void Reset();
private:
std::string name_;
PrintOrder print_order_ = SORT_BY_PRIORITY_THEN_VALUE;
std::vector<Stat*> stats_;
std::map<std::string, TimeDistribution*> time_distributions_;
DISALLOW_COPY_AND_ASSIGN(StatsGroup);
};
// Base class to track and compute statistics about the distribution of a
// sequence of double. We provide a few sub-classes below that differ in the way
// the values are added to the sequence and in the way the stats are printed.
class DistributionStat : public Stat {
public:
explicit DistributionStat(const std::string& name);
DistributionStat() : DistributionStat("") {}
DistributionStat(const std::string& name, StatsGroup* group);
~DistributionStat() override {}
void Reset() override;
bool WorthPrinting() const override { return num_ != 0; }
// Implemented by the subclasses.
std::string ValueAsString() const override = 0;
// Trivial statistics on all the values added so far.
double Sum() const override { return sum_; }
double Max() const { return max_; }
double Min() const { return min_; }
int64_t Num() const { return num_; }
// Get the average of the distribution or 0.0 if empty.
double Average() const;
// Get the standard deviation of the distribution or 0.0 if empty.
// We use the on-line algorithm of Welford described at
// http://en.wikipedia.org/wiki/Algorithms_for_calculating_variance
// TODO(user): We could also use on top the Kahan summation algorithm to be
// even more precise but a bit slower too.
double StdDeviation() const;
protected:
// Adds a value to this sequence and updates the stats.
void AddToDistribution(double value);
double sum_;
double average_;
double sum_squares_from_average_;
double min_;
double max_;
int64_t num_;
};
// Statistic on the distribution of a sequence of running times.
// Also provides some facility to measure such time with the CPU cycle counter.
//
// TODO(user): Since we inherit from DistributionStat, we currently store the
// sum of CPU cycles as a double internally. A better option is to use int64_t
// because with the 53 bits of precision of a double, we will run into an issue
// if the sum of times reaches 52 days for a 2GHz processor.
class TimeDistribution : public DistributionStat {
public:
explicit TimeDistribution(const std::string& name)
: DistributionStat(name), timer_() {}
TimeDistribution() : TimeDistribution("") {}
TimeDistribution(const std::string& name, StatsGroup* group)
: DistributionStat(name, group), timer_() {}
std::string ValueAsString() const override;
// Time distributions have a high priority to be displayed first.
int Priority() const override { return 100; }
// Internally the TimeDistribution stores CPU cycles (to do a bit less work
// on each StopTimerAndAddElapsedTime()). Use this function to convert
// all the statistics of DistributionStat into seconds.
static double CyclesToSeconds(double num_cycles);
// Adds a time in seconds to this distribution.
void AddTimeInSec(double seconds);
// Adds a time in CPU cycles to this distribution.
void AddTimeInCycles(double cycles);
// Starts the timer in preparation of a StopTimerAndAddElapsedTime().
inline void StartTimer() { timer_.Restart(); }
// Adds the elapsed time since the last StartTimer() to the distribution and
// returns this time in CPU cycles.
inline double StopTimerAndAddElapsedTime() {
const double cycles = static_cast<double>(timer_.GetCycles());
AddToDistribution(cycles);
return cycles;
}
private:
// Converts and prints a number of cycles in an human readable way using the
// proper time unit depending on the value (ns, us, ms, s, m or h).
static std::string PrintCyclesAsTime(double cycles);
CycleTimer timer_;
};
// Statistic on the distribution of a sequence of ratios, displayed as %.
class RatioDistribution : public DistributionStat {
public:
explicit RatioDistribution(const std::string& name)
: DistributionStat(name) {}
RatioDistribution() : RatioDistribution("") {}
RatioDistribution(const std::string& name, StatsGroup* group)
: DistributionStat(name, group) {}
std::string ValueAsString() const override;
void Add(double value);
};
// Statistic on the distribution of a sequence of doubles.
class DoubleDistribution : public DistributionStat {
public:
explicit DoubleDistribution(const std::string& name)
: DistributionStat(name) {}
DoubleDistribution() : DoubleDistribution("") {}
DoubleDistribution(const std::string& name, StatsGroup* group)
: DistributionStat(name, group) {}
std::string ValueAsString() const override;
void Add(double value);
};
// Statistic on the distribution of a sequence of integers.
class IntegerDistribution : public DistributionStat {
public:
explicit IntegerDistribution(const std::string& name)
: DistributionStat(name) {}
IntegerDistribution() : IntegerDistribution("") {}
IntegerDistribution(const std::string& name, StatsGroup* group)
: DistributionStat(name, group) {}
std::string ValueAsString() const override;
void Add(int64_t value);
};
// Helper classes to time a block of code and add the result to a
// TimeDistribution. Calls StartTimer() on creation and
// StopTimerAndAddElapsedTime() on destruction.
//
// There are three classes with the same interface:
// * EnabledScopedTimeDistributionUpdater always collects the time stats of the
// scope in which it is defined. This class is used for stats that are always
// collected.
// * ScopedTimeDistributionUpdater collects the time stats only when OR_STATS is
// defined. This symbol should be used for collecting stats in places where
// the overhead of collecting the stats may hurt the performance of the
// algorithm.
// * DisabledScopedTimeDistributionUpdater is used to implement
// ScopedTimeDistributionUpdater when OR_STATS is not defined.
class EnabledScopedTimeDistributionUpdater {
public:
// Note that this does not take ownership of the given stat.
explicit EnabledScopedTimeDistributionUpdater(TimeDistribution* stat)
: stat_(stat), also_update_(nullptr) {
stat->StartTimer();
}
~EnabledScopedTimeDistributionUpdater() {
const double cycles = stat_->StopTimerAndAddElapsedTime();
if (also_update_ != nullptr) {
also_update_->AddTimeInCycles(cycles);
}
}
// Updates another TimeDistribution on destruction. This is useful to split
// a total time measurement in different categories:
//
// EnabledScopedTimeDistributionUpdater timer(&total_timer);
// ...
// switch (type) {
// case TypeA : timer.AlsoUpdate(&typeA_timer); break;
// case TypeB : timer.AlsoUpdate(&typeB_timer); break;
// }
void AlsoUpdate(TimeDistribution* also_update) { also_update_ = also_update; }
private:
TimeDistribution* stat_;
TimeDistribution* also_update_;
DISALLOW_COPY_AND_ASSIGN(EnabledScopedTimeDistributionUpdater);
};
class DisabledScopedTimeDistributionUpdater {
public:
explicit DisabledScopedTimeDistributionUpdater(TimeDistribution* stat) {}
void AlsoUpdate(TimeDistribution* also_update) {}
private:
DISALLOW_COPY_AND_ASSIGN(DisabledScopedTimeDistributionUpdater);
};
#ifdef HAS_PERF_SUBSYSTEM
// Helper classes to count instructions during execution of a block of code and
// add print the results to logs.
//
// Note: To enable instruction counting on machines running Debian, execute the
// following commands to modify the permissions.
// sudo echo "1" > /proc/sys/kernel/perf_event_paranoid
// sudo echo "0" > /proc/sys/kernel/kptr_restrict
class EnabledScopedInstructionCounter {
public:
explicit EnabledScopedInstructionCounter(const std::string& name,
TimeLimit* time_limit);
EnabledScopedInstructionCounter(const EnabledScopedInstructionCounter&) =
delete;
EnabledScopedInstructionCounter& operator=(
const EnabledScopedInstructionCounter&) = delete;
~EnabledScopedInstructionCounter();
// Used only for testing.
double ReadInstructionCount() { return ending_count_ - starting_count_; }
private:
TimeLimit* time_limit_;
std::string name_;
double starting_count_;
double ending_count_;
};
#endif // HAS_PERF_SUBSYSTEM
class DisabledScopedInstructionCounter {
public:
explicit DisabledScopedInstructionCounter(const std::string& name) {}
DisabledScopedInstructionCounter(const DisabledScopedInstructionCounter&) =
delete;
DisabledScopedInstructionCounter& operator=(
const DisabledScopedInstructionCounter&) = delete;
};
#ifdef OR_STATS
using ScopedTimeDistributionUpdater = EnabledScopedTimeDistributionUpdater;
#ifdef HAS_PERF_SUBSYSTEM
using ScopedInstructionCounter = EnabledScopedInstructionCounter;
#else // HAS_PERF_SUBSYSTEM
using ScopedInstructionCounter = DisabledScopedInstructionCounter;
#endif // HAS_PERF_SUBSYSTEM
// Simple macro to be used by a client that want to execute costly operations
// only if OR_STATS is defined.
#define IF_STATS_ENABLED(instructions) instructions
// Measures the time from this macro line to the end of the scope and adds it
// to the distribution (from the given StatsGroup) with the same name as the
// enclosing function.
//
// Note(user): This adds more extra overhead around the measured code compared
// to defining your own TimeDistribution stat in your StatsGroup. About 80ns
// per measurement compared to about 20ns (as of 2012-06, on my workstation).
#define SCOPED_TIME_STAT(stats) \
operations_research::ScopedTimeDistributionUpdater scoped_time_stat( \
(stats)->LookupOrCreateTimeDistribution(__FUNCTION__))
#ifdef HAS_PERF_SUBSYSTEM
inline std::string RemoveOperationsResearchAndGlop(
const std::string& pretty_function) {
return strings::GlobalReplaceSubstrings(
pretty_function, {{"operations_research::", ""}, {"glop::", ""}});
}
#define SCOPED_INSTRUCTION_COUNT(time_limit) \
operations_research::ScopedInstructionCounter scoped_instruction_count( \
RemoveOperationsResearchAndGlop(__PRETTY_FUNCTION__), time_limit)
#else // !HAS_PERF_SUBSYSTEM
#define SCOPED_INSTRUCTION_COUNT(time_limit)
#endif // HAS_PERF_SUBSYSTEM
#else // !OR_STATS
// If OR_STATS is not defined, we remove some instructions that may be time
// consuming.
using ScopedTimeDistributionUpdater = DisabledScopedTimeDistributionUpdater;
using ScopedInstructionCounter = DisabledScopedInstructionCounter;
#define IF_STATS_ENABLED(instructions)
#define SCOPED_TIME_STAT(stats)
#define SCOPED_INSTRUCTION_COUNT(time_limit)
#endif // OR_STATS
} // namespace operations_research
#endif // OR_TOOLS_UTIL_STATS_H_