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main.js
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main.js
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// Require the necessary discord.js classes
const fs = require("node:fs");
const path = require("node:path");
const { logger } = require("./utils/logger");
const { Client, Collection, Events, GatewayIntentBits } = require("discord.js");
require("dotenv").config();
// Create a new client instance
const client = new Client({ intents: [GatewayIntentBits.Guilds] });
client.commands = new Collection();
const foldersPath = path.join(__dirname, "commands");
const commandFolders = fs.readdirSync(foldersPath);
for (const folder of commandFolders) {
const commandsPath = path.join(foldersPath, folder);
const commandFiles = fs.readdirSync(commandsPath).filter((file) => file.endsWith(".js"));
for (const file of commandFiles) {
const filePath = path.join(commandsPath, file);
const command = require(filePath);
// Set a new item in the Collection with the key as the command name and the value as the exported module
if ("data" in command && "execute" in command) {
client.commands.set(command.data.name, command);
} else {
logger.log({
level: "warn",
message: `The command at ${filePath} is missing a required "data" or "execute" property`,
});
}
}
}
// When the client is ready, run this code (only once).
// The distinction between `client: Client<boolean>` and `readyClient: Client<true>` is important for TypeScript developers.
// It makes some properties non-nullable.
client.once(Events.ClientReady, (readyClient) => {
logger.log({
level: "info",
message: `Ready! Logged in as ${readyClient.user.tag}`,
});
});
client.on(Events.InteractionCreate, async (interaction) => {
if (!interaction.isChatInputCommand()) return;
const command = interaction.client.commands.get(interaction.commandName);
if (!command) {
logger.log({
level: "error",
message: `No command matching ${interaction.commandName} was found`,
});
return;
}
try {
await command.execute(interaction);
} catch (error) {
logger.log({
level: "error",
message: `${error}`,
});
if (interaction.replied || interaction.deferred) {
await interaction.followUp({
content: "There was an error while executing this command!",
ephemeral: true,
});
} else {
await interaction.reply({
content: "There was an error while executing this command!",
ephemeral: true,
});
}
}
});
// Log in to Discord with your client's token
client.login(process.env.DISCORD_TOKEN);