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Optimize banding #22
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Optimize banding #22
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… just a little bit optimized.
…oritically it decreases the LUT and FF usages, but it's not because of multiplexing.
… into the score buff part.
… version is outdated).
…n, and change the kernel to pre-compute the idnex.
… optimize-banding
ioeddk
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Aug 7, 2024
Optimize banding Former-commit-id: f9a0a4a
ioeddk
added a commit
that referenced
this pull request
Aug 7, 2024
Optimize banding Former-commit-id: f9a0a4a
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Fully implemented and optimized banding kernel. In banding global linear, the 2-block kernel for 16 PEs costs approximately 22k LUTs, whereas the banding kernel costs 26 LUTs. This 18% LUT increase is used to implement the extra logics used to maintain the alignment happening in the valid region. It however saves the cycle counts and BRAM (more obvious for longer sequences).