You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
So there's a recipe in the mod EA that uses two ingredients, Splash Potion + Vial = Vial Potion, it is a recipe that functions normally in a crafting grid. Maybe because the potions have NBT tags, it's not being recognised out of the box with Primitive Crafting.
I used CraftTweaker with a script to add a custom recipe and it recognises it and works fine with your mod, however there are something like 40 potions, so writing it for every single one is a bit too much. Since it is a registered recipe that works in a crafting grid, surely there might be some way of your mod to hook it?
So there's a recipe in the mod EA that uses two ingredients, Splash Potion + Vial = Vial Potion, it is a recipe that functions normally in a crafting grid. Maybe because the potions have NBT tags, it's not being recognised out of the box with Primitive Crafting.
I used CraftTweaker with a script to add a custom recipe and it recognises it and works fine with your mod, however there are something like 40 potions, so writing it for every single one is a bit too much. Since it is a registered recipe that works in a crafting grid, surely there might be some way of your mod to hook it?
Here is a video with and without the script.
https://www.youtube.com/watch?v=rCcRSnkMyW4&feature=youtu.be
https://www.youtube.com/watch?v=V38giG8og4U&feature=youtu.be
`import crafttweaker.item.IItemStack;
var instanthVial = extraalchemy:breakable_potion:0.withTag({CustomPotionEffects: [{Ambient: 0 as byte, CurativeItems: [{id: "minecraft:milk_bucket", Count: 1, Damage: 0 as short}], ShowParticles: 1 as byte, Duration: 1, Id: 6 as byte, Amplifier: 1 as byte}], Potion: "minecraft:strong_healing"});
var instanthPotion = minecraft:splash_potion.onlyWithTag({Potion: "minecraft:strong_healing"});
var vial = extraalchemy:vial_break;
mods.primitivecrafting.addRecipe(instanthVial, vial,
instanthPotion);
The text was updated successfully, but these errors were encountered: