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Torque3D no longer implements setRepairRate & applyRepair.
setRepairRate(%rate) sets a constant repair rate of %rate per tick (32 milliseconds in Tribes 2).
applyRepair(%repair) applies %repair units of repair until healed or until no units are available over a currently unknown hardcoded rate.
There appears to be no script elements in Torque3D for apply repairs, only damages therefore there does not appear to be any way of emulating this functionality in script.
The text was updated successfully, but these errors were encountered:
It looks like I either screwed up in actually checking for this or for some reason these exist only in the branches we're using now. Should leave this open until we know which one it was.
Torque3D no longer implements setRepairRate & applyRepair.
setRepairRate(%rate) sets a constant repair rate of %rate per tick (32 milliseconds in Tribes 2).
applyRepair(%repair) applies %repair units of repair until healed or until no units are available over a currently unknown hardcoded rate.
There appears to be no script elements in Torque3D for apply repairs, only damages therefore there does not appear to be any way of emulating this functionality in script.
The text was updated successfully, but these errors were encountered: