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Terrain.emptySquares compatibility #10

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Ragora opened this issue Nov 20, 2015 · 1 comment
Open

Terrain.emptySquares compatibility #10

Ragora opened this issue Nov 20, 2015 · 1 comment

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@Ragora
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Ragora commented Nov 20, 2015

It should be checked that the values stored in a terrain block's emptySquares variable in Tribes 2 correspond to the same exact tiles in Torque3D. If they do not, then some engine breaking needs to take place to restore the old tile identification system.

@Ragora
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Ragora commented Nov 22, 2015

The values do not appear to line up exactly, unfortunately. In fact, I'm not sure if Torque3D actually uses the emptySquares value.

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