Dynamic Worldgen #21
Labels
area: code
relates to the code, suggestions for libraries or bugs caused by logical errors
status: in-progress
actively being worked on by a member of the team or a contributor
Mentioned briefly in #5, the concept of periodic server restarts should not exist in this project. From the start, I want to build in dynamic world generation that periodically replaces used up resources over time dynamically instead of relying on a full server reboot to spawn new items, vehicles, etc.
This will mainly be an ongoing effort while new things are added but initially the focus is on:
The text was updated successfully, but these errors were encountered: