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modify terrain data in real-time with code,like:gdscript、c# #526
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The file(CodeGenerated.gd) code writing is too simple |
The API is full of documentation on how to do this. Please spend more time reading through it. e.g. Ask on discord for specific help. |
Let us know if you have specific questions and join us on discord. |
When I update the height map and control map in real-time in the game to ensure real-time map drawing, the FPS of the game drops directly to around 10, but the CPU, GPU, and memory usage are not very high. What is the reason for this? |
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Description
How can we create 3D terrain, modify terrain data in real-time, and modify textures through code? Do you have any example code
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