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Would it be possible to either add support for disabling IC2's advancements, or having it detect that a recipe is disabled and not add the advancements relating to those items?
Unfortunately in 1.12.2 there seemingly isn't a good way to modify or disable modded advancements. Since the prerequisuite recipe IDs seem hardcoded, I can't even replace a recipe with a different one and have the advancements work.
The text was updated successfully, but these errors were encountered:
Disabling a built-in recipe results in lots of errors being thrown like the following:
Would it be possible to either add support for disabling IC2's advancements, or having it detect that a recipe is disabled and not add the advancements relating to those items?
Unfortunately in 1.12.2 there seemingly isn't a good way to modify or disable modded advancements. Since the prerequisuite recipe IDs seem hardcoded, I can't even replace a recipe with a different one and have the advancements work.
The text was updated successfully, but these errors were encountered: