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donut.py
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donut.py
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import os
from math import sin, cos
def main():
a=0
b=0
height=24
width=80
# height=int(input("Enter Screen Height : "))
# width=int(input("Enter Screen Width : "))
# for clearing console (windows and unix systems)
clear = "cls"
if os.name == "posix":
clear = "clear"
os.system(clear)
while True:
z = [0 for _ in range(4*height*width)]
screen = [' ' for _ in range(height*width)]
j=0
while j<6.28:
j+=0.07
i=0
while i<6.28:
i+=0.02
sinA=sin(a)
cosA=cos(a)
cosB=cos(b)
sinB=sin(b)
sini=sin(i)
cosi=cos(i)
cosj=cos(j)
sinj=sin(j)
cosj2=cosj+2
mess=1/(sini*cosj2*sinA+sinj*cosA+5)
t=sini*cosj2*cosA-sinj* sinA
# 40 is the left screen shift
x = int(40+30*mess*(cosi*cosj2*cosB-t*sinB))
# 12 is the down screen shift
y = int(11+15*mess*(cosi*cosj2*sinB +t*cosB))
# all are casted to int, ie floored
o = int(x+width*y)
# multiplying by 8 to bring in range 0-11 as 8*(sqrt(2))=11
# because we have 11 luminance characters
N = int(8*((sinj*sinA-sini*cosj*cosA)*cosB-sini*cosj*sinA-sinj*cosA-cosi *cosj*sinB))
# if x,y inside screen and previous z-buffer is < mess
# i.e. when z[o] is 0 or the prev point is behind the new point
# so we change it to the point nearer to the eye/ above prev point
if 0<y<height and 0<x<width and z[o] < mess:
z[o]=mess
screen[o]=".,-~:;=!*#$@"[N if N>0 else 0]
# prints
os.system(clear)
for index, char in enumerate(screen):
if index % width == 0:
print()
else:
print(char, end='')
# increments
a+=0.04
b+=0.02
if __name__ == "__main__":
main()