-
Notifications
You must be signed in to change notification settings - Fork 1
/
object.txt
4284 lines (3684 loc) · 71.9 KB
/
object.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
# File: k_info.txt
# This file is used to initialize the "lib/data/object.raw" file, which is
# used to initialize the "object kind" information for the Angband game.
# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.
# After modifying this file, delete the "lib/data/object.raw" file.
# Add some "IGNORE_XXX" flags to Rings, Amulets, etc. XXX XXX
# === Understanding object.txt ===
# N: serial number : & object name~
# G: symbol : color
# I: tval : sval : pval
# W: depth : rarity : weight : cost
# P: base armor class : base damage : plus to-hit : plus to-dam : plus to-ac
# A: depth/rarity : depth/rarity : etc
# F: flag | flag | etc
# D: description
# 'N' indicates the beginning of an entry. The serial number must
# increase for each new item. The '&' and '~' symbols are use to
# include articles and pluralization as necessary to ensure
# grammatical correctness in object descriptions.
# 'G' is for graphics - symbol and color. There are 15 colors, as
# follows:
# D - Dark Gray w - White s - Gray o - Orange
# r - Red g - Green b - Blue u - Brown
# W - Light Gray v - Violet y - Yellow R - Light Red
# G - Light Green B - Light Blue U - Light Brown
# Another color, "d", is used for "flavoured" items.
# 'I' is for basic information. The tval is for the type of item, the
# sval identifies the subtype and the pval indicates the amount of
# effect the item has, if applicable (a fixed value: variable pvals
# are currently hard-coded.)
# 'W' is for extra information. Depth is the depth the object is normally
# found at (and defines what "level" the object is, when determining how easy
# it is to use a wand, staff or rod, rarity determines how common the object
# is (currently unused, thanks to the A: allocation lines), weight is in
# tenth-pounds and cost is the item's base value.
# 'P' is for power information. The items base armor class, its base
# damage and pluses to-hit, to-dam and to-ac (assuming the latter
# three numbers to be fixed: variable bonuses must be hard-coded.)
# 'A' is for allocation - depth and rarity, in pairs. This allows an
# item to have multiple natural depths and rarities. It is used to
# ensure that certain vital items such as food and identify scrolls
# are found throughout the dungeon. The "allocation" depth need not
# match the depth as specified in the "W:" line.
# 'F' is for flags. These are fairly self-explanatory. As many F:
# lines may be used as are needed to specify all the flags and flags
# are separated by the '|' symbol.
# 'D' is for description. As many D: lines may be used as are needed
# to describe the object. Note that lines will need spaces at their
# ends or the beginning of the next line to prevent words from running
# together.
# Version stamp (required)
V:1.1.2
##### Non-kind (contains the "pile" picture) #####
N:0:<pile>
G:&:w
##### Mushrooms #####
N:1:Blindness
G:,:d
I:80:1:500
W:5:0:1:0
A:5/1
F:EASY_KNOW
D:It causes blindness that lasts for 199+1d200 turns, unless you have
D: resistance to blindness.
D: Mushrooms provide nourishment for about 250 turns under normal
D: conditions.
N:2:Paranoia
G:,:d
I:80:2:500
W:5:0:1:0
A:5/1
F:EASY_KNOW
D:It induces fear that lasts for 9+1d10 turns, unless you have
D: resistance to fear.
D: Mushrooms provide nourishment for about 250 turns under normal
D: conditions.
N:3:Confusion
G:,:d
I:80:3:500
W:5:0:1:0
A:5/1
F:EASY_KNOW
D:It induces confusion that lasts for 9+1d10 turns, unless you have
D: resistance to confusion.
D: Mushrooms provide nourishment for about 250 turns under normal
D: conditions.
N:4:Hallucination
G:,:d
I:80:4:500
W:10:0:1:0
A:10/1
F:EASY_KNOW
D:It causes you to hallucinate for 249+1d250 turns, unless you have
D: resistance to chaos.
D: Mushrooms provide nourishment for about 250 turns under normal
D: conditions.
N:5:Cure Poison
G:,:d
I:80:12:500
W:10:0:1:60
A:10/1
F:EASY_KNOW
D:It neutralizes poison.
D: Mushrooms provide nourishment for about 250 turns under normal
D: conditions.
N:6:Cure Blindness
G:,:d
I:80:13:500
W:10:0:1:50
A:10/1
F:EASY_KNOW
D:It cures blindness.
D: Mushrooms provide nourishment for about 250 turns under normal
D: conditions.
N:7:Cure Paranoia
G:,:d
I:80:14:500
W:10:0:1:25
A:10/1
F:EASY_KNOW
D:It removes your fear.
D: Mushrooms provide nourishment for about 250 turns under normal
D: conditions.
N:8:Cure Confusion
G:,:d
I:80:15:500
W:10:0:1:50
A:10/1
F:EASY_KNOW
D:It cures confusion.
D: Mushrooms provide nourishment for about 250 turns under normal
D: conditions.
N:9:Weakness
G:,:d
I:80:6:500
W:10:0:1:0
A:10/1
F:EASY_KNOW
D:It inflicts 6d6 points of damage, and also reduces strength unless you
D: have sustain strength.
D: Mushrooms provide nourishment for about 250 turns under normal
D: conditions.
N:10:Unhealth
G:,:d
I:80:10:500
W:15:0:1:50
A:15/1
P:0:10d10:0:0:0
F:EASY_KNOW
D:It inflicts 10d10 points of damage, and also reduces constitution
D: unless you have sustain constitution.
D: It may also be thrown to inflict 10d10 points of damage.
D: Mushrooms provide nourishment for about 250 turns under normal
D: conditions.
N:11:Restore Constitution
G:,:d
I:80:18:500
W:20:0:1:350
A:20/1
F:EASY_KNOW
D:It restores constitution to maximum if it is currently below maximum.
D: Mushrooms provide nourishment for about 250 turns under normal
D: conditions.
N:12:Restoring
G:,:d
I:80:19:500
W:20:0:1:1000
A:20/8:30/4:40/1
F:EASY_KNOW
D:It restores to maximum all stats that are currently below maximum.
D: Mushrooms provide nourishment for about 250 turns under normal
D: conditions.
N:13:Stupidity
G:,:d
I:80:8:500
W:15:0:1:0
A:15/1
F:EASY_KNOW
D:It inflicts 8d8 points of damage, and also reduces intelligence unless
D: you have sustain intelligence.
D: Mushrooms provide nourishment for about 250 turns under normal
D: conditions.
N:14:Naivety
G:,:d
I:80:9:500
W:15:0:1:0
A:15/1
F:EASY_KNOW
D:It inflicts 8d8 points of damage, and also reduces wisdom unless you
D: have sustain wisdom.
D: Mushrooms provide nourishment for about 250 turns under normal
D: conditions.
N:15:Poison
G:,:d
I:80:0:500
W:5:0:1:0
A:5/1:5/1
F:EASY_KNOW
D:It poisons you (adding 9+1d10 points to the poison counter), unless
D: you have resistance to poison.
D: Mushrooms provide nourishment for about 250 turns under normal
D: conditions.
N:16:Sickness
G:,:d
I:80:7:500
W:10:0:1:0
A:10/1
F:EASY_KNOW
D:It inflicts 6d6 points of damage, and also reduces constitution unless
D: you have sustain constitution.
D: Mushrooms provide nourishment for about 250 turns under normal
D: conditions.
N:17:Paralysis
G:,:d
I:80:5:500
W:20:0:1:0
A:20/1
F:EASY_KNOW
D:It induces paralysis that lasts for 9+1d10 turns, unless you have free
D: action.
D: Mushrooms provide nourishment for about 250 turns under normal
D: conditions.
N:18:Restore Strength
G:,:d
I:80:17:500
W:20:0:1:350
A:20/1
F:EASY_KNOW
D:It restores strength to maximum if it is currently below maximum.
D: Mushrooms provide nourishment for about 250 turns under normal
D: conditions.
N:19:Disease
G:,:d
I:80:11:500
W:20:0:1:50
A:20/1
P:0:10d10:0:0:0
F:EASY_KNOW
D:It inflicts 10d10 points of damage, and also reduces strength unless
D: you have sustain strength.
D: It may also be thrown to inflict 10d10 points of damage.
D: Mushrooms provide nourishment for about 250 turns under normal
D: conditions.
N:20:Cure Serious Wounds
G:,:d
I:80:16:500
W:15:0:1:75
A:15/1
F:EASY_KNOW
D:It cures 4d8 points of damage.
D: Mushrooms provide nourishment for about 250 turns under normal
D: conditions.
##### Normal Food #####
N:21:& Ration~ of Food
G:,:U
I:80:35:5000
W:0:0:10:3
A:0/1:5/1:10/1
F:EASY_KNOW
D:It provides nourishment for about 2500 turns under normal conditions.
N:22:& Hard Biscuit~
G:,:U
I:80:32:500
W:0:0:2:1
F:EASY_KNOW
D:It provides nourishment for about 250 turns under normal conditions.
N:23:& Strip~ of Beef Jerky
G:,:u
I:80:33:1500
W:0:0:2:2
F:EASY_KNOW
D:It provides nourishment for about 750 turns under normal conditions.
N:24:& Slime Mold~
G:,:g
I:80:36:3000
W:1:0:5:2
A:1/1
F:EASY_KNOW
D:It provides nourishment for about 1500 turns under normal conditions.
N:25:& Piece~ of Elvish Waybread
G:,:B
I:80:37:7500
W:5:0:3:10
A:5/1:10/1:20/1
F:EASY_KNOW
D:It cures 4d8 points of damage and neutralizes poison.
D: It provides nourishment for about 3750 turns under normal
D: conditions.
N:26:& Pint~ of Fine Ale
G:,:y
I:80:38:500
W:0:0:5:1
F:EASY_KNOW
D:It provides nourishment for about 250 turns under normal conditions.
N:27:& Pint~ of Fine Wine
G:,:r
I:80:39:1000
W:0:0:10:2
F:EASY_KNOW
D:It provides nourishment for about 500 turns under normal conditions.
## XXX 28 XXX ##
## XXX 29 XXX ##
##### Edged Weapons #####
N:30:& Broken Dagger~
G:|:D
I:23:1:0
W:0:0:5:1
A:0/2:5/2
P:0:1d1:-2:-4:0
F:SHOW_MODS
N:31:& Bastard Sword~
G:|:W
I:23:21:0
W:15:0:140:350
A:15/1
P:0:3d4:0:0:0
F:SHOW_MODS
N:32:& Scimitar~
G:|:W
I:23:18:0
W:10:0:130:250
A:10/1
P:0:2d5:0:0:0
F:SHOW_MODS
N:33:& Tulwar~
G:|:W
I:23:15:0
W:5:0:100:200
A:5/1
P:0:2d4:0:0:0
F:SHOW_MODS
N:34:& Broad Sword~
G:|:W
I:23:16:0
W:10:0:150:255
A:10/1:15/1
P:0:2d5:0:0:0
F:SHOW_MODS
N:35:& Short Sword~
G:|:W
I:23:10:0
W:5:0:80:90
A:5/1
P:0:1d7:0:0:0
F:SHOW_MODS
N:36:& Blade~ of Chaos
G:|:v
I:23:30:0
W:70:0:180:4000
A:70/5
P:0:6d5:0:0:0
F:RES_CHAOS | SHOW_MODS
N:37:& Two-Handed Sword~
G:|:W
I:23:25:0
W:30:0:200:775
A:30/1:40/1
P:0:3d6:0:0:0
F:SHOW_MODS
N:38:& Main Gauche~
G:|:W
I:23:5:0
W:3:0:30:25
A:3/1
P:0:1d5:0:0:0
F:SHOW_MODS
N:39:& Cutlass~
G:|:W
I:23:12:0
W:5:0:110:85
A:5/1
P:0:1d7:0:0:0
F:SHOW_MODS
N:40:& Executioner's Sword~
G:|:r
I:23:28:0
W:40:0:260:850
A:40/1
P:0:4d5:0:0:0
F:SHOW_MODS
N:41:& Katana~
G:|:W
I:23:20:0
W:20:0:120:400
A:20/1
P:0:3d4:0:0:0
F:SHOW_MODS
N:42:& Long Sword~
G:|:W
I:23:17:0
W:10:0:130:300
A:10/1:20/1
P:0:2d5:0:0:0
F:SHOW_MODS
N:43:& Dagger~
G:|:W
I:23:4:0
W:0:0:12:10
A:0/1:5/1:10/1:20/1
P:0:1d4:0:0:0
F:SHOW_MODS
N:44:& Rapier~
G:|:W
I:23:7:0
W:5:0:40:42
A:5/1
P:0:1d6:0:0:0
F:SHOW_MODS
N:45:& Sabre~
G:|:W
I:23:11:0
W:5:0:50:50
A:5/1
P:0:1d7:0:0:0
F:SHOW_MODS
N:46:& Small Sword~
G:|:W
I:23:8:0
W:5:0:75:48
A:5/1
P:0:1d6:0:0:0
F:SHOW_MODS
N:47:& Broken Sword~
G:|:D
I:23:2:0
W:0:0:30:2
A:0/2:5/2
P:0:1d2:-2:-4:0
F:SHOW_MODS
##### Blunt Weapons #####
N:48:& Ball-and-Chain~
G:\:D
I:21:6:0
W:20:0:150:200
A:20/1
P:0:2d4:0:0:0
F:SHOW_MODS
N:49:& Whip~
G:\:D
I:21:2:0
W:3:0:30:30
A:3/1
P:0:1d3:0:0:0
F:SHOW_MODS
N:50:& Flail~
G:\:D
I:21:13:0
W:10:0:150:353
A:10/1
P:0:2d6:0:0:0
F:SHOW_MODS
N:51:& Two-Handed Flail~
G:\:y
I:21:18:0
W:45:0:280:590
A:45/1
P:0:3d6:0:0:0
F:SHOW_MODS
N:52:& Morning Star~
G:\:D
I:21:12:0
W:10:0:150:396
A:10/1
P:0:2d6:0:0:0
F:SHOW_MODS
N:53:& Mace~
G:\:D
I:21:5:0
W:5:0:120:130
A:5/1
P:0:2d4:0:0:0
F:SHOW_MODS
N:54:& Quarterstaff~
G:\:U
I:21:3:0
W:10:0:150:200
A:10/1
P:0:1d9:0:0:0
F:SHOW_MODS
N:55:& War Hammer~
G:\:D
I:21:8:0
W:5:0:120:225
A:5/1
P:0:3d3:0:0:0
F:SHOW_MODS
N:56:& Lead-Filled Mace~
G:\:D
I:21:15:0
W:15:0:180:502
A:15/1
P:0:3d4:0:0:0
F:SHOW_MODS
N:57:& Mace~ of Disruption
G:\:v
I:21:20:0
W:80:0:400:4300
A:80/5
P:0:5d8:0:0:0
F:SLAY_UNDEAD | SHOW_MODS
N:58:& Lucerne Hammer~
G:\:B
I:21:10:0
W:10:0:120:376
A:10/1
P:0:2d5:0:0:0
F:SHOW_MODS
##### Polearms and Axes #####
N:59:& Beaked Axe~
G:/:s
I:22:10:0
W:15:0:180:408
A:15/1
P:0:2d6:0:0:0
F:SHOW_MODS
N:60:& Glaive~
G:/:s
I:22:13:0
W:20:0:190:363
A:20/1
P:0:2d6:0:0:0
F:SHOW_MODS
N:61:& Halberd~
G:/:s
I:22:15:0
W:25:0:190:430
A:25/1
P:0:3d5:0:0:0
F:SHOW_MODS
N:62:& Awl-Pike~
G:/:s
I:22:4:0
W:10:0:160:340
A:10/1
P:0:1d8:0:0:0
F:SHOW_MODS
N:63:& Pike~
G:/:s
I:22:8:0
W:15:0:160:358
A:15/1
P:0:2d5:0:0:0
F:SHOW_MODS
N:64:& Spear~
G:/:s
I:22:2:0
W:5:0:50:36
A:5/1
P:0:1d6:0:0:0
F:SHOW_MODS
N:65:& Trident~
G:/:y
I:22:5:0
W:5:0:70:120
A:5/1
P:0:1d8:0:0:0
F:SHOW_MODS
N:66:& Lance~
G:/:s
I:22:20:0
W:10:0:300:230
A:10/1
P:0:2d8:0:0:0
F:SHOW_MODS
N:67:& Great Axe~
G:/:s
I:22:25:0
W:40:0:230:500
A:40/1
P:0:4d4:0:0:0
F:SHOW_MODS
N:68:& Battle Axe~
G:/:s
I:22:22:0
W:15:0:170:334
A:15/1
P:0:2d8:0:0:0
F:SHOW_MODS
N:69:& Lochaber Axe~
G:/:D
I:22:28:0
W:45:0:250:750
A:45/1
P:0:3d8:0:0:0
F:SHOW_MODS
N:70:& Broad Axe~
G:/:s
I:22:11:0
W:15:0:160:304
A:15/1
P:0:2d6:0:0:0
F:SHOW_MODS
N:71:& Scythe~
G:/:s
I:22:17:0
W:45:0:250:800
A:45/1
P:0:5d3:0:0:0
F:SHOW_MODS
N:72:& Scythe~ of Slicing
G:/:r
I:22:30:0
W:60:0:250:3500
A:60/3
P:0:8d4:0:0:0
F:SHOW_MODS
##### Bows, Crossbows, Slings #####
N:73:& Short Bow~
G:}:U
I:19:12:0
W:3:0:30:50
A:3/1:50/2
F:SHOW_MODS
N:74:& Long Bow~
G:}:U
I:19:13:0
W:10:0:40:120
A:10/1:70/2
F:SHOW_MODS
N:75:& Light Crossbow~
G:}:s
I:19:23:0
W:15:0:110:140
A:15/1:60/2
F:SHOW_MODS
N:76:& Heavy Crossbow~
G:}:s
I:19:24:0
W:30:0:200:300
A:30/1:80/2
F:SHOW_MODS
N:77:& Sling~
G:}:u
I:19:2:0
W:1:0:5:5
A:1/1:40/2
F:SHOW_MODS
##### Missiles #####
N:78:& Arrow~
G:{:U
I:17:1:0
W:3:0:2:1
A:3/1:15/1:50/1
P:0:1d4:0:0:0
F:SHOW_MODS
D:It can be shot with a bow.
N:79:& Seeker Arrow~
G:{:G
I:17:2:0
W:55:0:2:20
A:55/2:80/2
P:0:4d4:0:0:0
F:SHOW_MODS
D:It can be shot with a bow.
N:80:& Bolt~
G:{:s
I:18:1:0
W:3:0:3:2
A:3/1:25/1:60/1
P:0:1d5:0:0:0
F:SHOW_MODS
D:It can be shot with a crossbow.
N:81:& Seeker Bolt~
G:{:g
I:18:2:0
W:65:0:3:25
A:65/2:90/2
P:0:4d5:0:0:0
F:SHOW_MODS
D:It can be shot with a crossbow.
N:82:& Rounded Pebble~
G:{:s
I:16:0:0
W:0:0:4:1
A:0/1:10/2
P:0:1d2:0:0:0
F:SHOW_MODS
D:It can be shot with a sling.
N:83:& Iron Shot~
G:{:s
I:16:1:0
W:3:0:5:2
A:3/1:40/2
P:0:1d4:0:0:0
F:SHOW_MODS
D:It can be shot with a sling.
##### Digging Tools #####
N:84:& Shovel~
G:\:s
I:20:1:1
W:1:0:60:10
A:5/2
P:0:1d2:0:0:0
F:SHOW_MODS | TUNNEL
N:85:& Gnomish Shovel~
G:\:G
I:20:2:2
W:20:0:60:100
A:20/3
P:0:1d2:0:0:0
F:SHOW_MODS | TUNNEL
N:86:& Dwarven Shovel~
G:\:B
I:20:3:3
W:40:0:120:200
A:40/4
P:0:1d3:0:0:0
F:SHOW_MODS | TUNNEL
N:87:& Pick~
G:\:s
I:20:4:1
W:5:0:150:50
A:10/2
P:0:1d3:0:0:0
F:SHOW_MODS | TUNNEL
N:88:& Orcish Pick~
G:\:g
I:20:5:2
W:30:0:180:300
A:30/3
P:0:1d3:0:0:0
F:SHOW_MODS | TUNNEL
N:89:& Dwarven Pick~
G:\:b
I:20:6:3
W:50:0:200:600
A:50/4
P:0:1d4:0:0:0
F:SHOW_MODS | TUNNEL
N:90:& Mattock~
G:\:D
I:20:7:3
W:50:0:250:700
A:50/2
P:0:1d8:0:0:0
F:SHOW_MODS | TUNNEL
##### Armor #####
N:91:& Pair~ of Soft Leather Boots
G:]:U
I:30:2:0
W:3:0:20:7
A:3/1
P:2:1d1:0:0:0
N:92:& Pair~ of Hard Leather Boots
G:]:U
I:30:3:0
W:5:0:40:12
A:5/1
P:3:1d1:0:0:0
N:93:& Pair~ of Metal Shod Boots
G:]:s
I:30:6:0
W:20:0:80:50
A:20/1
P:6:1d1:0:0:0
N:94:& Hard Leather Cap~
G:]:u
I:32:2:0
W:3:0:15:12
A:3/1
P:2:0d0:0:0:0
N:95:& Metal Cap~
G:]:s
I:32:3:0
W:10:0:20:30
A:10/1
P:3:1d1:0:0:0
N:96:& Iron Helm~
G:]:s
I:32:5:0
W:20:0:75:75
A:20/1
P:5:1d3:0:0:0
N:97:& Steel Helm~
G:]:W
I:32:6:0
W:40:0:60:200
A:40/1
P:6:1d3:0:0:0
N:98:& Iron Crown~
G:]:s
I:33:10:0
W:45:0:20:500
A:45/1
P:0:1d1:0:0:0
N:99:& Golden Crown~
G:]:y
I:33:11:0
W:45:0:30:1000
A:45/1
P:0:1d1:0:0:0
F:IGNORE_ACID
N:100:& Jewel Encrusted Crown~
G:]:v
I:33:12:0
W:50:0:40:2000
A:50/1
P:0:1d1:0:0:0
F:IGNORE_ACID
N:101:& Robe~
G:(:b
I:36:2:0
W:1:0:20:4
A:1/1:50/1
P:2:0d0:0:0:0
N:102:& Filthy Rag~
G:(:D
I:36:1:0
W:0:0:20:1
A:0/1
P:1:0d0:0:0:-1
N:103:Soft Leather Armour~
G:(:U
I:36:4:0
W:3:0:80:18
A:3/1
P:4:0d0:0:0:0
N:104:Soft Studded Leather~
G:(:U
I:36:5:0
W:3:0:90:35
A:3/1
P:5:1d1:0:0:0
N:105:Hard Leather Armour~
G:(:U
I:36:6:0
W:5:0:100:150
A:5/1
P:6:1d1:-1:0:0
N:106:Hard Studded Leather~
G:(:U
I:36:7:0
W:10:0:110:200
A:10/1
P:7:1d2:-1:0:0
N:107:Leather Scale Mail~
G:(:U
I:36:11:0
W:15:0:140:450
A:15/1
P:11:1d1:-1:0:0
N:108:Metal Scale Mail~
G:[:s
I:37:3:0
W:25:0:250:550
A:25/1
P:13:1d4:-2:0:0
N:109:Chain Mail~
G:[:s
I:37:4:0
W:25:0:220:750
A:25/1