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artifact.txt
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artifact.txt
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# File: artifact.txt
# This file is used to initialize the "lib/data/artifact.raw" file, which
# is used to initialize the "artifact" information for the Angband game.
# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.
# After modifying this file, delete the "lib/data/artifact.raw" file.
# The artifact indexes are defined in "defines.h", and must not be changed.
# Hack -- "Grond" and "Morgoth" MUST have a rarity of one, or they might
# not be dropped when Morgoth is killed. Note that they, like the "special"
# artifacts, are never created "accidentally".
# === Understanding artifact.txt ===
# N: serial number : item name
# I: tval : sval : pval
# W: depth : rarity : weight : cost
# P: base armor class : base damage : plus to-hit : plus to-dam : plus to-ac
# F: flag | flag | etc
# A: activation : recharge time : recharge time dice
# 'N' indicates the beginning of an entry. The serial number must
# increase for each new item.
# 'I' is for basic information. The tval is for the type of item, the
# sval identifies the subtype and the pval indicates the amount of
# effect the item has, if applicable.
# 'W' is for extra information. Depth is the depth the object is
# normally found at, rarity determines how common the object is,
# weight is in tenth-pounds and cost is the item's value.
# 'P' is for power information. The items base armor class, its base
# damage and pluses to-hit, to-dam and to-ac.
# 'F' is for flags. These are fairly self-explanatory. As many F:
# lines may be used as are needed to specify all the flags and flags
# are separated by the '|' symbol.
# 'A' is for activation. Activation is the effect the artifact
# activates for. The recharge time calculates from the recharge time
# plus a random value between 1 and the recharge time dice (if not 0).
# If an activation is given then the artifact must also have the
# ACTIVATE flag.
### IMPORTANT NOTES ###
# (1.) Any changes or additions to the file will have influence on randarts
# and may break savefile compatibility for old savegames with randarts. If
# using random artifacts, finish your existing game before making any
# changes to the artifact.txt file at all.
# (2.) Removing any artifact, or changing its "base" type (as defined by
# the tval and sval entries in the "I:" line), will break savefile
# compatibility for ALL savefiles.
# (3.) Adding a new artifact, or changing the powers of existing ones, will
# NOT affect savefile compatibility for games with the standard artifact set:
# it is perfectly safe to do this. (If your new artifact is a new kind of
# object, or a new one at the end of the file, you must also amend object.txt
# or limits.txt.)
# Version stamp (required)
V:1.1.2
# Here is the list of "Special" artifacts - Amulets, Light Sources, Rings.
# Only the FIRST 15 artifacts may be of these types currently: artifacts
# from index number 16 onwards must be Armor or Weapons.
# The Phial of Galadriel
N:1:of Galadriel
I:39:4:0
W:5:5:10:10000
P:0:1d1:0:0:0
F:ACTIVATE |
F:INSTA_ART
A:ILLUMINATION:10:10
D:A small crystal phial, with the light of Earendil's Star contained inside.
D:Its light is imperishable, and near it darkness cannot endure.
# The Star of Elendil
N:2:of Elendil
I:39:5:0
W:30:25:5:30000
P:0:1d1:0:0:0
F:ACTIVATE | SEE_INVIS |
F:INSTA_ART
A:MAGIC_MAP:50:50
D:The shining Star of the West, a treasured heirloom of Elendil's house.
# The Arkenstone of Thrain
N:3:of Thrain
I:39:6:0
W:50:50:5:50000
P:0:1d1:0:0:0
F:ACTIVATE | SEE_INVIS | HOLD_LIFE | RES_LITE | RES_DARK |
F:INSTA_ART
A:DETECT:30:30
D:A great globe seemingly filled with moonlight, the famed Heart of the
D:Mountain, which splinters the light that falls upon it into a thousand
D:glowing shards.
# The Amulet of Carlammas
N:4:of Carlammas
I:40:10:2
W:50:10:3:60000
F:CON | HIDE_TYPE |
F:ACTIVATE | RES_FIRE |
F:INSTA_ART
A:PROT_EVIL:225:225
D:A fiery circle of bronze, with mighty spells to ward off and banish evil.
# The Amulet of Ingwe
N:5:of Ingwe
I:40:11:3
W:65:30:3:90000
F:INT | WIS | CHR | INFRA | HIDE_TYPE |
F:SEE_INVIS | FREE_ACT | ACTIVATE |
F:RES_ACID | RES_COLD | RES_ELEC |
F:INSTA_ART
A:DISP_EVIL:50:50
D:The ancient heirloom of Ingwe, high lord of the Vanyar, against whom nothing
D:of evil could stand.
# The Necklace of the Dwarves
N:6:of the Dwarves
I:40:12:3
W:70:50:3:75000
F:STR | CON | INFRA | HIDE_TYPE |
F:SEE_INVIS | FREE_ACT | REGEN | LITE | RES_FEAR |
F:INSTA_ART
D:The Nauglamir; a carencet of gold set with a multitude of shining gems of
D:Valinor, accenting a radiant Silmaril. The sturdy spirits of Dwarvish
D:craftsmen who labored long in mountain smithies lie within it still, and
D:as gossamer it rests upon the bearer.
# New Artifact (7): The Palantir of Westernesse
N:7:of Westernesse
I:39:7:2
W:75:60:200:100000
P:0:10d10:0:0:0
# F:DRAIN_MANA |
F:ACTIVATE |
F:INT | WIS | SEARCH | INFRA | SEE_INVIS | TELEPATHY |
F:RES_CHAOS | RES_BLIND | AGGRAVATE | DRAIN_EXP |
F:INSTA_ART | HIDE_TYPE
A:CLAIRVOYANCE:50:50
D:A great globe with a heart of fire, providing the wearer with sight
D:of far places - at a cost, for those espied upon are aware of it.
# The Ring of Barahir
N:8:of Barahir
I:45:32:1
W:50:25:2:65000
F:STR | INT | WIS | DEX | CON | CHR | STEALTH | HIDE_TYPE |
F:RES_POIS | RES_DARK
F:INSTA_ART
D:A ring shaped into twinned serpents with eyes of emerald meeting beneath
D:a crown of flowers, an ancient treasure of Isildur's house.
# The Ring of Tulkas
N:9:of Tulkas
I:45:33:4
W:70:50:2:150000
F:STR | DEX | CON | HIDE_TYPE | RES_FEAR |
F:ACTIVATE |
F:INSTA_ART
A:HASTE2:150:150
D:The treasure of Tulkas, most fleet and wrathful of the Valar.
# The Ring of Power 'Narya'
N:10:of Power 'Narya'
I:45:34:1
W:70:60:2:100000
P:0:0d0:6:6:0
# F: DRAIN_MANA |
F:STR | INT | WIS | DEX | CON | CHR | SPEED | HIDE_TYPE |
F:ACTIVATE | FREE_ACT | SEE_INVIS |
F:SLOW_DIGEST | REGEN |
F:SUST_STR | SUST_CON | SUST_WIS | SUST_CHR |
F:IM_FIRE | RES_FIRE | RES_NETHR | RES_FEAR |
F:INSTA_ART
A:FIRE3:20:20
D:The Ring of Fire, set with a ruby that glows like flame. Narya is one
D:of the three Rings of Power created by the Elves and hidden by them from
D:Sauron.
# The Ring of Power 'Nenya'
N:11:of Power 'Nenya'
I:45:35:2
W:80:70:2:200000
P:0:0d0:8:8:0
# F: DRAIN_MANA |
F:STR | INT | WIS | DEX | CON | CHR | SPEED | HIDE_TYPE |
F:ACTIVATE | HOLD_LIFE | FREE_ACT | SEE_INVIS |
F:FEATHER | REGEN |
F:SUST_INT | SUST_WIS | SUST_CHR |
F:IM_COLD | RES_COLD | RES_BLIND | TELEPATHY |
F:INSTA_ART
A:FROST5:20:20
D:The Ring of Adamant, with a pure white stone as centerpiece. Nenya is one
D:of the three Rings of Power created by the Elves and hidden by them from
D:Sauron.
# The Ring of Power 'Vilya'
N:12:of Power 'Vilya'
I:45:36:3
W:90:80:2:300000
P:0:0d0:10:10:0
# F: DRAIN_MANA |
F:STR | INT | WIS | DEX | CON | CHR | SPEED | HIDE_TYPE |
F:ACTIVATE | HOLD_LIFE | FREE_ACT | SEE_INVIS |
F:FEATHER | SLOW_DIGEST | REGEN |
F:SUST_STR | SUST_DEX | SUST_CON |
F:IM_ELEC | RES_ELEC | RES_POIS | RES_DISEN |
F:INSTA_ART
A:ELEC2:20:20
D:The Ring of Sapphire, with clear blue gems that shine like stars,
D:glittering untouchable despite all that Morgoth ever wrought. Vilya is
D:one of the three Rings of Power created by the Elves and hidden by them
D:from Sauron.
# The Ring of Power 'The One Ring'
N:13:of Power 'The One Ring'
I:45:37:5
W:100:100:2:5000000
P:0:0d0:15:15:0
# F: DRAIN_MANA | DRAIN_HP |
F:STR | INT | WIS | DEX | CON | CHR | SPEED | HIDE_TYPE |
F:ACTIVATE | LIGHT_CURSE | HEAVY_CURSE | PERMA_CURSE |
F:AGGRAVATE | DRAIN_EXP | SEE_INVIS | REGEN |
F:IM_FIRE | IM_COLD | IM_ELEC | IM_ACID | RES_POIS |
F:RES_NETHR | TELEPATHY | RES_BLIND | RES_DISEN | RES_FEAR |
F:SUST_STR | SUST_DEX | SUST_CON |
F:SUST_INT | SUST_WIS | SUST_CHR |
F:INSTA_ART
A:BIZZARE:30:30
D:"One Ring to rule them all, One Ring to find them, One Ring to bring
D:them all and in the darkness bind them." Made of massive gold, and
D:set with runes in the foul speech of Mordor, Isildur's Bane possesses
D:powers so great that it inevitably twists and masters any earthly being
D:who wears it.
# New Artifact (14): The Elfstone 'Elessar'
N:14:'Elessar'
I:40:16:2
W:60:60:3:40000
P:0:0d0:7:7:10
F:STR | WIS | CHR | SPEED |
F:RES_FEAR | RES_FIRE | RES_POIS | HIDE_TYPE |
F:ACTIVATE |
F:INSTA_ART
A:HEAL1:200:0
D:A green stone, imbued with the power of Elvendom and fit to be borne by
D:a true King of Men, one such as brings healing after victory in battle.
# New Artifact (15): The Jewel 'Evenstar'
N:15:'Evenstar'
I:40:17:0
W:40:40:3:25000
F:HOLD_LIFE | SUST_CON | SUST_WIS | SUST_INT |
F:RES_DARK | RES_COLD |
F:ACTIVATE |
F:INSTA_ART
A:RESTORE_LIFE:150:0
D:A plain white jewel, given by Queen Arwen to Frodo Baggins before his
D:return to the Shire.
### Here follow the Armor artifacts ###
### Dragon Scale Mails ###
# The Multi-Hued Dragon Scale Mail 'Razorback'
N:16:'Razorback'
I:38:6:0
W:90:9:500:400000
P:30:2d4:-4:0:25
F:FREE_ACT | IM_ELEC | RES_ELEC |
F:RES_ACID | RES_FIRE | RES_COLD |
F:RES_POIS | RES_LITE | RES_DARK |
F:LITE | SEE_INVIS | AGGRAVATE |
F:ACTIVATE
A:STAR_BALL:50:0
D:A massive suit of heavy dragon scales deeply saturated with many colors.
D:It throbs with angry energies, and you feel the raw elemental might of
D:untamed Lightning as you put it on.
# The Power Dragon Scale Mail 'Bladeturner'
N:17:'Bladeturner'
I:38:30:0
W:100:16:600:500000
P:50:2d4:-8:0:35
F:HOLD_LIFE | REGEN |
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS | RES_FEAR |
F:RES_LITE | RES_DARK | RES_BLIND | RES_CONFU | RES_SOUND |
F:RES_SHARD | RES_NETHR | RES_NEXUS | RES_CHAOS | RES_DISEN |
F:ACTIVATE
A:RAGE_BLESS_RESIST:400:0
D:A suit of adamant, set with scales of every color, surrounded in a nimbus
D:of perfectly untramelled yet inextricably intermingled and utterly mastered
D:powers elemental and ethereal.
# New Artifact (18): The Balance Dragon Scale Mail 'Mediator'
N:18:'Mediator'
I:38:20:0
W:95:12:500:400000
P:30:2d4:-4:0:25
F:RES_CHAOS | RES_DISEN | RES_SHARD | RES_SOUND |
F:RES_CONFU | RES_NEXUS | AGGRAVATE |
F:FREE_ACT | SLOW_DIGEST | REGEN |
F:ACTIVATE
A:STAR_BALL:50:0
D:A great suit of dragon hide, set with scales of many hues. Even the
D:mightiest wyrms of Law and Chaos fear the judgement of its wearer.
### Heavy Armor ###
# The Adamantite Plate Mail 'Soulkeeper'
N:19:'Soulkeeper'
I:37:30:2
W:75:9:420:300000
P:40:2d4:-4:0:20
F:CON |
F:HOLD_LIFE | SUST_CON |
F:RES_ACID | RES_COLD | RES_DARK | RES_NETHR | RES_NEXUS |
F:RES_CHAOS | RES_CONFU | RES_FEAR |
F:ACTIVATE
A:HEAL2:444:0
D:A suit of imperishable adamant, with unconquerable strength to endure evil
D:and disruptive magics, that protects the life force of its wearer as
D:nothing else can.
# The Full Plate Armour of Isildur
N:20:of Isildur
I:37:15:1
W:30:3:300:50000
P:25:2d4:0:0:25
F:CON |
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
F:RES_SOUND | RES_CONFU | RES_NEXUS
D:A gleaming steel suit covering the wearer from neck to foot, with runes of
D:warding and stability deeply engraved into its surface.
# The Metal Brigandine Armour of the Rohirrim
N:21:of the Rohirrim
I:37:9:2
W:30:3:200:30000
P:19:1d4:0:0:15
F:STR | DEX | HIDE_TYPE | RES_FEAR |
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_CONFU | RES_SOUND
D:Small metal plates cover an inner layer of sturdy canvas, and both bear
D:scenes of hunting and war. You feel the spirit of Eorl the Young, matchless
D:in combat, around you as you put his armour on.
# The Mithril Chain Mail 'Belegennon'
N:22:'Belegennon'
I:37:20:4
W:40:3:150:105000
P:28:1d4:-1:0:20
F:STEALTH | HIDE_TYPE |
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS | ACTIVATE
A:PHASE:2:0
D:This wondrous suit of fine-linked chain shimmers as though of pure silver.
D:It stands untouched amidst the fury of the elements, and a power of
D:concealment rests within.
# The Mithril Plate Mail of Celeborn
N:23:of Celeborn
I:37:25:4
W:40:3:250:150000
P:35:2d4:-3:0:25
F:STR | CHR | HIDE_TYPE |
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_DARK |
F:RES_DISEN | ACTIVATE
A:BANISHMENT:500:0
D:A shimmering suit of true-silver, forged long ago by dwarven smiths of
D:legend. It gleams with purest white as you gaze upon it, and mighty are
D:its powers to protect and banish.
# The Chain Mail of Arvedui
N:24:of Arvedui
I:37:4:2
W:20:3:220:32000
P:14:1d4:-2:0:15
F:STR | CHR | HIDE_TYPE |
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_SHARD | RES_NEXUS
D:A hauberk, leggings, and sleeves of interlocking steel rings, well padded
D:with leather. You feel as strong and tall as Arvedui, last king of Arnor,
D:as you put it on.
# The Augmented Chain Mail of Caspanion
N:25:of Caspanion
I:37:6:3
W:25:9:270:40000
P:16:1d4:-2:0:20
F:INT | WIS | CON | HIDE_TYPE |
F:RES_ACID | RES_POIS | RES_CONFU | ACTIVATE
A:TRAP_DOOR_DEST:10:0
D:A hauberk, leggings, and sleeves of interlocking steel rings, strategically
D:reinforced at vital locations with a second layer of chain. Magics to
D:enhance body and mind lie within, and no door can bar the wearer's path.
### Light Armor ###
# New Artifact (26): The Hard Leather Armour of Himring
N:26:of Himring
I:36:6:0
W:50:20:100:35000
P:6:0d0:0:0:15
F:RES_CHAOS | RES_NETHR | RES_POIS | ACTIVATE
A:PROT_EVIL:100:100
D:Contained within this studded cuirass of pliable leather is the memory of
D:unvanquished Himring, defiant fortress surrounded by the legions of Morgoth.
# The Soft Leather Armour 'Hithlomir'
N:27:'Hithlomir'
I:36:4:4
W:20:3:80:45000
P:4:0d0:0:0:20
F:STEALTH | HIDE_TYPE |
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_DARK
D:Familar with the secret ways hidden in darkness, this leather cuirass is
D:truly more than it appears.
# The Leather Scale Mail 'Thalkettoth'
N:28:'Thalkettoth'
I:36:11:3
W:20:3:60:25000
P:11:1d1:-1:0:25
F:DEX | SPEED | HIDE_TYPE |
F:RES_ACID | RES_SHARD
D:An amazingly light tunic and skirt sewn with thick, overlapping scales of
D:hardened leather whose wearer moves with agility and assurance.
### Shields ###
# New Artifact (29): The Shield of Deflection of Gil-galad.
N:29:of Gil-galad
I:34:10:5
W:70:4:80:65000
P:10:1d3:0:0:20
F:ACTIVATE |
F:LITE | WIS | CHR |
F:RES_ELEC | RES_ACID | RES_DISEN | RES_DARK | HIDE_TYPE |
F:SUST_WIS | SUST_DEX | SUST_CHR
A:STARLIGHT:100:0
D:The legendary shield of Ereinion Gil-galad, who fought his way to the
D:gates of the Dark Tower, and with whom came light even to Gorgoroth.
# The Small Metal Shield of Thorin
N:30:of Thorin
I:34:3:4
W:40:6:65:60000
P:3:1d2:0:0:25
F:STR | CON | HIDE_TYPE | RES_FEAR |
F:FREE_ACT | IM_ACID | RES_SOUND | RES_CHAOS
D:Invoking the strength and endurance of Thorin, King under the Mountain,
D:this little metal shield is proof against the Element of Earth.
# The Large Leather Shield of Celegorm
N:31:of Celegorm
I:34:4:0
W:30:3:60:12000
P:4:1d2:0:0:20
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_LITE | RES_DARK
D:This shield emblazoned with a multitude of creatures unseen for ages
D:once protected Celegorm, Lord of Himlad; around it a mystic balance lies,
D:containing the conflicts of the elements.
# The Large Metal Shield of Anarion
N:32:of Anarion
I:34:5:0
W:40:9:120:160000
P:5:1d3:0:0:20
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | SUST_STR | SUST_INT |
F:SUST_WIS | SUST_DEX | SUST_CON | SUST_CHR
D:The great metal-bound shield of Anarion, son of Elendil, whom Sauron
D:found himself powerless to wither or diminish.
### Helmets and Crowns ###
# New Artifact (33): The Metal Cap of Celebrimbor
N:33:of Celebrimbor
I:32:3:3
W:55:12:20:45000
P:3:1d1:0:0:18
F:INT | DEX | CHR | SEARCH |
F:RES_FIRE | RES_ACID | RES_DISEN | RES_SHARD |
D:A metal cap forged by the greatest Noldorin smith of the Second Age,
D:this helm is of equal use in battle or at the forge, and its
D:enchantment will never be diminished.
# The Massive Iron Crown of Morgoth
N:34:of Morgoth
I:33:50:125
W:100:1:400:10000000
P:0:1d1:0:0:0
F:STR | INT | WIS | DEX | CON | CHR | INFRA | HIDE_TYPE |
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS |
F:RES_LITE | RES_DARK | RES_CONFU | RES_NEXUS | RES_NETHR |
F:LITE | SEE_INVIS | TELEPATHY | RES_FEAR |
F:LIGHT_CURSE | HEAVY_CURSE | PERMA_CURSE |
F:INSTA_ART
D:Containing much of the power of he who once was mightiest among the Ainur,
D:this plain iron crown has mounted upon it the two remaining Silmarils,
D:greatest treasures of Middle-Earth.
# The Iron Crown of Beruthiel
N:35:of Beruthiel
I:33:10:-5
W:40:12:20:1
P:0:1d1:0:0:20
F:STR | DEX | CON | HIDE_TYPE |
F:FREE_ACT | SEE_INVIS | TELEPATHY | LIGHT_CURSE | HEAVY_CURSE
D:The midnight-hued steel circlet of the sorceress-queen Beruthiel, which
D:grants extraordinary powers of sight and awareness at a terrible physical
D:cost.
# The Hard Leather Cap of Thranduil
N:36:of Thranduil
I:32:2:2
W:20:2:15:50000
P:2:0d0:0:0:10
F:INT | WIS | HIDE_TYPE |
F:RES_BLIND | TELEPATHY
D:The hunting cap of King Thranduil, to whose ears come all the secrets of
D:his forest domain.
# The Metal Cap of Thengel
N:37:of Thengel
I:32:3:3
W:10:2:20:22000
P:3:1d1:0:0:12
F:WIS | CHR | RES_CONFU | HIDE_TYPE
D:A ridged helmet made of steel, and embossed with scenes of valor in fine-
D:engraved silver. It grants the wearer nobility and understanding.
# The Steel Helm of Hammerhand
N:38:of Hammerhand
I:32:6:3
W:20:8:60:45000
P:6:1d3:0:0:20
F:STR | DEX | CON | HIDE_TYPE |
F:SUST_STR | SUST_DEX | SUST_CON | AGGRAVATE |
F:RES_ACID | RES_NEXUS | RES_COLD | RES_DARK
D:A great helm, as steady and as distinctive as the hero of the Westdike.
D:Many long months was Helm Hammerhand besieged in the Hornburg, yet he
D:strode out time and again among his foes and slew many. Although they
D:knew of his coming, none could stand against him.
# The Iron Helm of Dor-Lomin
N:39:of Dor-Lomin
I:32:5:4
W:40:20:75:300000
P:5:1d3:0:0:20
F:STR | DEX | CON | HIDE_TYPE | RES_FEAR |
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
F:LITE | SEE_INVIS | TELEPATHY
D:The legendary dragon helm of Turin Turambar, an object of dread to the
D:servants of Morgoth.
# The Iron Helm 'Holhenneth'
N:40:'Holhenneth'
I:32:5:2
W:20:5:75:100000
P:5:1d3:0:0:10
F:INT | WIS | SEARCH | HIDE_TYPE |
F:RES_BLIND | RES_CONFU | SEE_INVIS | ACTIVATE
A:DETECT:55:55
D:A famous helm of forged iron granting extraordinary powers of mind and
D:awareness.
# The Iron Helm of Gorlim
N:41:of Gorlim
I:32:5:-5
W:20:5:75:1
P:5:1d3:8:8:10
# F: DRAIN_HP |
F:INT | WIS | SEARCH | HIDE_TYPE | RES_FEAR |
F:SEE_INVIS | FREE_ACT | AGGRAVATE | LIGHT_CURSE | HEAVY_CURSE
D:A headpiece, gaudy and barbaric, that betrayed a warrior when he most
D:needed succor.
# The Golden Crown of Gondor
N:42:of Gondor
I:33:11:3
W:40:40:30:100000
P:0:1d1:0:0:15
F:STR | WIS | CON | SPEED | HIDE_TYPE |
F:RES_COLD | RES_FIRE | RES_LITE | RES_BLIND |
F:RES_CONFU | RES_SOUND | RES_CHAOS |
F:LITE | SEE_INVIS | REGEN | ACTIVATE
A:HEAL1:250:0
D:The shining winged circlet brought by Elendil from dying Numenor, emblem of
D:Gondor through an age of the world.
# New Artifact (43): The Jewel Encrusted Crown of Numenor
N:43:of Numenor
I:33:12:3
W:60:30:40:50000
P:0:1d1:0:0:18
# F: DRAIN_MANA | ACTIVATE
F:INT | DEX | CHR | SEARCH | SPEED | HIDE_TYPE |
F:SEE_INVIS | FREE_ACT |
F:RES_SHARD | RES_SOUND | RES_COLD |
F:RES_LITE | RES_DARK | RES_BLIND | LITE
# A:ANALYZE:50:0
D:A crown of massive gold, set with wondrous jewels of thought and warding,
D:worn by the kings of ancient Numenor.
### Cloaks and Shadow Cloaks ###
# The Cloak 'Colluin'
N:44:'Colluin'
I:35:1:0
W:5:45:10:50000
P:1:0d0:0:0:15
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS | ACTIVATE
A:RESIST:111:0
D:A cape worn by a hero from Valinor, a land utterly beyond the strife
D:of Elements.
# The Cloak 'Holcolleth'
N:45:'Holcolleth'
I:35:1:2
W:5:25:10:18000
P:1:0d0:0:0:4
F:INT | WIS | SPEED | STEALTH | HIDE_TYPE |
F:RES_ACID | ACTIVATE
A:SLEEP:55:0
D:This elven-grey mantle possesses great powers of tranquility and of
D:concealment, and grants the wearer the knowledge and understanding of
D:the Sindar.
# The Cloak of Thingol
N:46:of Thingol
I:35:1:3
W:5:50:10:35000
P:1:0d0:0:0:18
F:DEX | CHR | HIDE_TYPE |
F:FREE_ACT | RES_ACID | RES_FIRE | RES_COLD | ACTIVATE
A:RECHARGE1:70:0
D:A cloak of translucent, pearly grey, with glowing elven-runes to restore
D:magic showing calm and clear as moonlight on still water.
# The Cloak of Thorongil
N:47:of Thorongil
I:35:1:0
W:5:10:10:8000
P:1:0d0:0:0:10
F:FREE_ACT | RES_ACID | RES_FEAR | SEE_INVIS
D:This shimmering cloak of greens and browns was once worn by the young
D:Aragorn, a keen-eyed captain of Gondor, valiant on both land and sea.
# The Cloak 'Colannon'
N:48:'Colannon'
I:35:1:3
W:5:20:10:20000
P:1:0d0:0:0:15
F:STEALTH | SPEED | HIDE_TYPE |
F:RES_NEXUS | ACTIVATE
A:TELEPORT:45:0
D:A crystal-blue cape of fine silk worn by a silent messenger of the forces
D:of Law. Seldom will the wearer be diverted from his mission.
# The Shadow Cloak of Luthien
N:49:of Luthien
I:35:6:2
W:40:40:5:45000
P:6:0d0:0:0:20
F:INT | WIS | CHR | SPEED | STEALTH | HIDE_TYPE |
F:RES_ACID | RES_FIRE | RES_COLD | ACTIVATE
A:RESTORE_LIFE:250:0
D:The opaque midnight folds of this cloak, inset with a multitude of tiny
D:diamonds, swirl around you and you feel a hint, a fragment of the
D:knowledge and power to restore that lay in Luthien, the most beautiful
D:being who ever knew death.
# The Shadow Cloak of Tuor
N:50:of Tuor
I:35:6:4
W:40:40:5:35000
P:6:0d0:0:0:12
F:STEALTH | DEX | HIDE_TYPE |
F:FREE_ACT | IM_ACID | RES_ACID | SEE_INVIS
D:From the ruin of Gondolin did Tuor escape, through secret ways and
D:travail, mantled by sea-commanding Ulmo's kingly gift from a multitude
D:of hostile eyes.
### Gloves and Gauntlets ###
# New Artifact (51): The Gauntlets of Eol
N:51:of Eol
I:31:2:3
W:55:35:25:40000
P:2:1d1:-5:-5:15
F:INT | FREE_ACT | FEATHER | RES_ELEC | RES_DARK | RES_POIS | AGGRAVATE
F:ACTIVATE
A:MANA_BOLT:30:30
D:The iron-shod gauntlets of the Dark Elven smith Eol, tingling with magics
D:that he could channel in battle.
# The Set of Leather Gloves 'Cambeleg'
N:52:'Cambeleg'
I:31:1:2
W:10:6:5:36000
P:1:0d0:8:8:15
F:STR | CON | HIDE_TYPE |
F:FREE_ACT | SHOW_MODS
D:A hero's handgear that lends great prowess in battle.
# The Set of Leather Gloves 'Cammithrim'
N:53:'Cammithrim'
I:31:1:0
W:10:3:5:30000
P:1:0d0:0:0:10
F:FREE_ACT | RES_LITE | SUST_CON | LITE | ACTIVATE
A:MISSILE:2:0
D:These gloves glow so brightly as to light the way for the player and cast
D:magical bolts with great frequency.
# The Set of Gauntlets 'Paurhach'
N:54:'Paurhach'
I:31:2:0
W:10:3:25:15000
P:2:1d1:0:0:15
F:RES_FIRE | REGEN | ACTIVATE
A:FIRE1:8:8
D:A set of gauntlets that smoulder with an unnatural heat.
# The Set of Gauntlets 'Paurnimmen'
N:55:'Paurnimmen'
I:31:2:0
W:10:3:25:13000
P:2:1d1:0:0:15
F:RES_COLD | SLOW_DIGEST | ACTIVATE
A:FROST1:7:7
D:A set of handgear, freezing with unnatural cold.
# The Set of Gauntlets 'Pauraegen'
N:56:'Pauraegen'
I:31:2:0
W:10:3:25:11000
P:2:1d1:0:0:15
F:RES_ELEC | LITE | ACTIVATE
A:LIGHTNING_BOLT:6:6
D:A set of handgear with sparks that crackle across its knuckleguards.
# The Set of Gauntlets 'Paurnen'
N:57:'Paurnen'
I:31:2:0
W:10:3:25:12000
P:2:1d1:0:0:15
F:RES_ACID | FEATHER | ACTIVATE
A:ACID1:5:5
D:A set of gauntlets that gives off a foul, acrid odour yet remains untarnished.
# The Set of Gauntlets 'Camlost'
N:58:'Camlost'
I:31:2:-3
W:10:20:25:0
P:2:1d1:-12:-12:0
F:STR | DEX | HIDE_TYPE |
F:RES_FIRE | RES_DISEN | FREE_ACT | DRAIN_EXP |
F:AGGRAVATE | LIGHT_CURSE | HEAVY_CURSE | SHOW_MODS
D:A pair of gauntlets that sap combat ability, named after the empty hand
D:of Beren that once clasped a Silmaril.
# The Set of Cesti of Fingolfin
N:59:of Fingolfin
I:31:5:4
W:40:15:40:110000
P:5:1d1:10:10:20
F:DEX | HIDE_TYPE |
F:FREE_ACT | RES_ACID | ACTIVATE | SHOW_MODS
A:ARROW:30:30
D:The hand-sheathing of Fingolfin, warrior-king of Elves and Men, who dealt
D:Morgoth seven mighty wounds and pain that will last forever.
### Boots ###
# The Pair of Hard Leather Boots of Feanor
N:60:of Feanor
I:30:3:15
W:40:120:40:300000
P:3:1d1:0:0:20
F:SPEED | HIDE_TYPE |
F:RES_NEXUS | ACTIVATE
A:HASTE1:200:0
D:This wondrous pair of leather boots once sped Feanor, creator of the
D:Silmarils and the mightiest of the Eldar, to fulfill his hero's challenge
D:and do battle for a Middle-Earth held in thrall. "Dear-bought those songs
D:shall be accounted, and yet shall be well-bought. For the price could be
D:no other."
# The Pair of Soft Leather Boots 'Dal-i-thalion'
N:61:'Dal-i-thalion'
I:30:2:5
W:10:25:20:40000
P:2:1d1:0:0:15
F:DEX | HIDE_TYPE |
F:ACTIVATE | FREE_ACT |
F:RES_NETHR | RES_CHAOS | RES_CONFU | SUST_CON
A:REM_FEAR_POIS:5:0
D:A pair of high-laced shoes, strong against the powers of corruption and
D:withering, that grant the wearer extraordinary agility.
# The Pair of Metal Shod Boots of Thror
N:62:of Thror
I:30:6:3
W:30:25:80:12000
P:6:1d1:0:0:20
F:STR | CON | SPEED | HIDE_TYPE | RES_FEAR
D:Sturdy footwear of leather and steel as enduring as the long-suffering
D:Dwarven king-in-exile who wore them.
# New Artifact (63): The Pair of Soft Leather Boots of Wormtongue
N:63:of Wormtongue
I:30:2:3
W:10:15:20:17000
P:2:1d1:-8:-8:0
F:INT | DEX | STEALTH | SPEED | FEATHER | LIGHT_CURSE | HIDE_TYPE
F:ACTIVATE
A:PHASE:20:0
D:A pair of running shoes once used by the treacherous Grima son of
D:Galmod, the Wormtongue of Edoras. They are aptly suited for a
D:messenger, a servant, a spy... or a coward.
### Weapons ###
### Swords and Daggers ###
# The Main Gauche of Maedhros
N:64:of Maedhros
I:23:5:3
W:15:30:30:20000
P:0:2d5:12:15:0
F:INT | DEX | SPEED | HIDE_TYPE |
F:SLAY_TROLL | SLAY_GIANT | FREE_ACT | SEE_INVIS | SHOW_MODS
D:A short thrusting blade with a large guard worn by Maedhros the Tall,
D:eldest son of Feanor, who lost his right hand in captivity in Angband.
# The Dagger 'Angrist'
N:65:'Angrist'
I:23:4:4
W:20:80:12:100000
P:0:2d4:10:15:5
F:DEX | SPEED | BRAND_ACID | RES_ACID | HIDE_TYPE |
F:SLAY_EVIL | SLAY_TROLL | SLAY_ORC | FREE_ACT | RES_DARK | SUST_DEX |
F:SHOW_MODS
D:Forged from meteoric iron by Telchar, greatest of Dwarven smiths, and
D:used by Beren to gouge a Silmaril out of Morgoth's crown, this long
D:chopping dagger slices through ordinary metal as easily as its name,
D:"Iron Cleaver", suggests.
# The Dagger 'Narthanc'
N:66:'Narthanc'
I:23:4:0
W:4:3:12:12000
P:0:2d4:4:6:0
F:BRAND_FIRE | RES_FIRE | ACTIVATE | SHOW_MODS
A:FIRE1:8:8
D:A flame, instead of a blade, seems to spring forth from this dagger's hilt.
# The Dagger 'Nimthanc'