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Makefile
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#/***************************************************************************
# Seabot
#
# Seabot
# -------------------
# begin : 2018-10-31
# git sha : $Format:%H$
# copyright : (C) 2018 by Thomas Le Mézo
# email : [email protected]
# ***************************************************************************/
#
#/***************************************************************************
# * *
# * This program is free software; you can redistribute it and/or modify *
# * it under the terms of the GNU General Public License as published by *
# * the Free Software Foundation; either version 2 of the License, or *
# * (at your option) any later version. *
# * *
# ***************************************************************************/
#################################################
# Edit the following to match your sources lists
#################################################
#Add iso code for any locales you want to support here (space separated)
# default is no locales
# LOCALES = af
LOCALES =
# If locales are enabled, set the name of the lrelease binary on your system. If
# you have trouble compiling the translations, you may have to specify the full path to
# lrelease
#LRELEASE = lrelease
#LRELEASE = lrelease-qt4
# translation
SOURCES = \
__init__.py \
seabot.py \
seabot_dockwidget.py \
src/database.py \
src/iridiumIMAP.py \
src/layerBoat.py \
src/layerInfo.py \
src/layerMission.py \
src/layerSeabot.py \
src/mission.py
PLUGINNAME = seabot
PY_FILES = \
__init__.py \
seabot.py \
seabot_dockwidget.py \
src/database.py \
src/iridiumIMAP.py \
src/layerBoat.py \
src/layerInfo.py \
src/layerMission.py \
src/layerSeabot.py \
src/mission.py
UI_FILES = seabot_dockwidget_base.ui
EXTRAS = metadata.txt icon.png
EXTRA_DIRS =
COMPILED_RESOURCE_FILES = resources.py
PEP8EXCLUDE=pydev,resources.py,conf.py,third_party,ui
# QGISDIR points to the location where your plugin should be installed.
# This varies by platform, relative to your HOME directory:
# * Linux:
# .local/share/QGIS/QGIS3/profiles/default/python/plugins/
# * Mac OS X:
# Library/Application Support/QGIS/QGIS3/profiles/default/python/plugins
# * Windows:
# AppData\Roaming\QGIS\QGIS3\profiles\default\python\plugins'
QGISDIR=/home/lemezoth/.local/share/QGIS/QGIS3/profiles/default/python/plugins/
#################################################
# Normally you would not need to edit below here
#################################################
HELP = help/build/html
PLUGIN_UPLOAD = $(c)/plugin_upload.py
RESOURCE_SRC=$(shell grep '^ *<file' resources.qrc | sed 's@</file>@@g;s/.*>//g' | tr '\n' ' ')
.PHONY: default
default:
@echo While you can use make to build and deploy your plugin, pb_tool
@echo is a much better solution.
@echo A Python script, pb_tool provides platform independent management of
@echo your plugins and runs anywhere.
@echo You can install pb_tool using: pip install pb_tool
@echo See https://g-sherman.github.io/plugin_build_tool/ for info.
compile: $(COMPILED_RESOURCE_FILES)
%.py : %.qrc $(RESOURCES_SRC)
pyrcc5 -o $*.py $<
%.qm : %.ts
$(LRELEASE) $<
test: compile transcompile
@echo
@echo "----------------------"
@echo "Regression Test Suite"
@echo "----------------------"
@# Preceding dash means that make will continue in case of errors
@-export PYTHONPATH=`pwd`:$(PYTHONPATH); \
export QGIS_DEBUG=0; \
export QGIS_LOG_FILE=/dev/null; \
nosetests -v --with-id --with-coverage --cover-package=. \
3>&1 1>&2 2>&3 3>&- || true
@echo "----------------------"
@echo "If you get a 'no module named qgis.core error, try sourcing"
@echo "the helper script we have provided first then run make test."
@echo "e.g. source run-env-linux.sh <path to qgis install>; make test"
@echo "----------------------"
deploy: compile doc transcompile
@echo
@echo "------------------------------------------"
@echo "Deploying plugin to your .qgis2 directory."
@echo "------------------------------------------"
# The deploy target only works on unix like operating system where
# the Python plugin directory is located at:
# $HOME/$(QGISDIR)/python/plugins
mkdir -p $(HOME)/$(QGISDIR)/python/plugins/$(PLUGINNAME)
cp -vf $(PY_FILES) $(HOME)/$(QGISDIR)/python/plugins/$(PLUGINNAME)
cp -vf $(UI_FILES) $(HOME)/$(QGISDIR)/python/plugins/$(PLUGINNAME)
cp -vf $(COMPILED_RESOURCE_FILES) $(HOME)/$(QGISDIR)/python/plugins/$(PLUGINNAME)
cp -vf $(EXTRAS) $(HOME)/$(QGISDIR)/python/plugins/$(PLUGINNAME)
cp -vfr i18n $(HOME)/$(QGISDIR)/python/plugins/$(PLUGINNAME)
cp -vfr $(HELP) $(HOME)/$(QGISDIR)/python/plugins/$(PLUGINNAME)/help
# Copy extra directories if any
(foreach EXTRA_DIR,(EXTRA_DIRS), cp -R (EXTRA_DIR) (HOME)/(QGISDIR)/python/plugins/(PLUGINNAME)/;)
# The dclean target removes compiled python files from plugin directory
# also deletes any .git entry
dclean:
@echo
@echo "-----------------------------------"
@echo "Removing any compiled python files."
@echo "-----------------------------------"
find $(HOME)/$(QGISDIR)/python/plugins/$(PLUGINNAME) -iname "*.pyc" -delete
find $(HOME)/$(QGISDIR)/python/plugins/$(PLUGINNAME) -iname ".git" -prune -exec rm -Rf {} \;
derase:
@echo
@echo "-------------------------"
@echo "Removing deployed plugin."
@echo "-------------------------"
rm -Rf $(HOME)/$(QGISDIR)/python/plugins/$(PLUGINNAME)
zip: deploy dclean
@echo
@echo "---------------------------"
@echo "Creating plugin zip bundle."
@echo "---------------------------"
# The zip target deploys the plugin and creates a zip file with the deployed
# content. You can then upload the zip file on http://plugins.qgis.org
rm -f $(PLUGINNAME).zip
cd $(HOME)/$(QGISDIR)/python/plugins; zip -9r $(CURDIR)/$(PLUGINNAME).zip $(PLUGINNAME)
package: compile
# Create a zip package of the plugin named $(PLUGINNAME).zip.
# This requires use of git (your plugin development directory must be a
# git repository).
# To use, pass a valid commit or tag as follows:
# make package VERSION=Version_0.3.2
@echo
@echo "------------------------------------"
@echo "Exporting plugin to zip package. "
@echo "------------------------------------"
rm -f $(PLUGINNAME).zip
git archive --prefix=$(PLUGINNAME)/ -o $(PLUGINNAME).zip $(VERSION)
echo "Created package: $(PLUGINNAME).zip"
upload: zip
@echo
@echo "-------------------------------------"
@echo "Uploading plugin to QGIS Plugin repo."
@echo "-------------------------------------"
$(PLUGIN_UPLOAD) $(PLUGINNAME).zip
transup:
@echo
@echo "------------------------------------------------"
@echo "Updating translation files with any new strings."
@echo "------------------------------------------------"
@chmod +x scripts/update-strings.sh
@scripts/update-strings.sh $(LOCALES)
transcompile:
@echo
@echo "----------------------------------------"
@echo "Compiled translation files to .qm files."
@echo "----------------------------------------"
@chmod +x scripts/compile-strings.sh
@scripts/compile-strings.sh $(LRELEASE) $(LOCALES)
transclean:
@echo
@echo "------------------------------------"
@echo "Removing compiled translation files."
@echo "------------------------------------"
rm -f i18n/*.qm
clean:
@echo
@echo "------------------------------------"
@echo "Removing uic and rcc generated files"
@echo "------------------------------------"
rm $(COMPILED_UI_FILES) $(COMPILED_RESOURCE_FILES)
doc:
@echo
@echo "------------------------------------"
@echo "Building documentation using sphinx."
@echo "------------------------------------"
cd help; make html
pylint:
@echo
@echo "-----------------"
@echo "Pylint violations"
@echo "-----------------"
@pylint --reports=n --rcfile=pylintrc . || true
@echo
@echo "----------------------"
@echo "If you get a 'no module named qgis.core' error, try sourcing"
@echo "the helper script we have provided first then run make pylint."
@echo "e.g. source run-env-linux.sh <path to qgis install>; make pylint"
@echo "----------------------"
# Run pep8 style checking
#http://pypi.python.org/pypi/pep8
pep8:
@echo
@echo "-----------"
@echo "PEP8 issues"
@echo "-----------"
@pep8 --repeat --ignore=E203,E121,E122,E123,E124,E125,E126,E127,E128 --exclude $(PEP8EXCLUDE) . || true
@echo "-----------"
@echo "Ignored in PEP8 check:"
@echo $(PEP8EXCLUDE)