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Seems whenever I join a multiplayer server, the performance caps out even tho my computer still has enough headroom when using MT client. Single thread client seems fine, save for a few texture bugs. I have a lutris installation with this script. Happy to share any necessary logs.
@enjoycowboy A few questions that might help investigating:
Which wine version or variant are you using? (vanilla/plain, Valve's wine fork or wine-GE?)
Which Mesa version?
Which Linux kernel version?
Do you have DXVK enabled? If yes, which version? (see advanced Lutris runner options)
Do you have Fsync and/or Esync enabled? (see Lutris runner options)
Then it might be useful to verify that you're CPU bound: Use Right-Ctrl+Pause twice. And if you're using DXVK you can add a key "DXVK_HUD" with the value "version,api,devinfo,fps,memory,gpuload,submissions,drawcalls,compiler,samplers,descriptors,pipelines,cs" to the game's system options in Lutris. That also gives you a usage percentage for the CPU + GPU. Feel free to attach a screenshot of that here.
Seems whenever I join a multiplayer server, the performance caps out even tho my computer still has enough headroom when using MT client. Single thread client seems fine, save for a few texture bugs. I have a lutris installation with this script. Happy to share any necessary logs.
PC specs: AMD Ryzen 5 5500, 32gb RAM @ 2666 MHz, RTX 2060. Ubuntu 22
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