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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "GBoard",
"class": "Board",
"language": "GDScript",
"path": "res://Game/Board/Board.gd"
}, {
"base": "Node2D",
"class": "GBoard",
"language": "GDScript",
"path": "res://BoardEngine/GBoard/GBoard.gd"
}, {
"base": "GMovement",
"class": "GBoxMovement",
"language": "GDScript",
"path": "res://BoardEngine/GMovement/GBoxMovement/GBoxMovement.gd"
}, {
"base": "Node",
"class": "GMovement",
"language": "GDScript",
"path": "res://BoardEngine/GMovement/GMovement.gd"
}, {
"base": "Node2D",
"class": "GPiece",
"language": "GDScript",
"path": "res://BoardEngine/GPiece/GPiece.gd"
}, {
"base": "GPiece",
"class": "GPlayer",
"language": "GDScript",
"path": "res://BoardEngine/GPiece/GPlayer/GPlayer.gd"
} ]
_global_script_class_icons={
"Board": "",
"GBoard": "",
"GBoxMovement": "",
"GMovement": "",
"GPiece": "",
"GPlayer": ""
}
[application]
config/name="TableroMultiplayer"
run/main_scene="res://BoardEngine/Network/NetworkSetup.tscn"
config/icon="res://icon.png"
[autoload]
Network="*res://BoardEngine/Autoloads/Network.gd"
[display]
window/size/width=320
window/size/height=160
window/size/test_width=1280
window/size/test_height=640
window/stretch/mode="2d"
window/stretch/aspect="keep"
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/driver/driver_name="GLES2"
2d/snapping/use_gpu_pixel_snap=true
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_environment="res://default_env.tres"