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Walnut.java
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Walnut.java
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class Walnut here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Walnut extends Plant
{
/**
* Act - do whatever the Walnut wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
private GreenfootImage[] idle;
private GreenfootImage[] d;
private GreenfootImage[] dd;
private boolean test = false;
private long lastFrame2 = System.nanoTime();
private long deltaTime2;
public Walnut() {
idle = importSprites("walnut", 5);
d = importSprites("walnutd", 5);
dd = importSprites("walnutdd", 5);
maxHp = 730;
hp = maxHp;
}
public void update(){
if (hp >= 480) {
animate(idle, 200, true);
} else if (hp >= 240) {
animate(d, 200, true);
} else {
animate(dd, 200, true);
}
}
public void hit(int dmg) {
if (isLiving()) {
if (hp >= 480) {
hitFlash(idle, "walnut");
} else if (hp >= 240) {
hitFlash(d, "walnutd");
} else {
hitFlash(dd, "walnutdd");
}
hp = hp-dmg;
}
}
}