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Transition.java
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Transition.java
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class Transition here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Transition extends Actor
{
/**
* Act - do whatever the Transition wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public World world;
public boolean fadeOut = false;
public boolean startFade = false;
public int fadeSpeed;
public int alpha = 0;
public int counter = 0;
public int waitDuration = 0;
public Transition(boolean fadeOut, World world, int speed) {
this.fadeSpeed = speed;
this.world = world;
this.fadeOut = fadeOut;
getImage().setTransparency(0);
}
public Transition(boolean fadeOut, World world, int speed, int waitDuration) {
this.fadeSpeed = speed;
this.world = world;
this.fadeOut = fadeOut;
this.waitDuration = waitDuration;
getImage().setTransparency(0);
}
public Transition(boolean fadeOut, World world, String image, int speed) {
this.fadeSpeed = speed;
setImage(new GreenfootImage(image));
this.world = world;
this.fadeOut = fadeOut;
getImage().setTransparency(0);
}
public void act()
{
alpha+=fadeSpeed;
if (alpha <= 255) {
getImage().setTransparency(alpha);
} else {
getImage().setTransparency(255);
counter++;
if (counter > waitDuration) {
if (!fadeOut) {
changeWorld();
return;
} else {
world.addObject(new EndTransition(), 316, 215);
changeWorld();
return;
}
}
}
// Add your action code here.
}
public void changeWorld() {
getWorld().removeObject(this);
Greenfoot.setWorld(world);
}
public void addedToWorld(World world) {
}
}