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After restarting the game using the button and below function,
func _on_restart_pressed():
get_tree().reload_current_scene()
All Models and textures are loaded but the road is unfortunately not loaded.
How do I reload the road that is generated using godot_road_generator plugin?
The text was updated successfully, but these errors were encountered:
Not sure how I missed this message, sorry for the long wait @AnimeshShakya
I haven't run into this myself, but I've also been working with more procedural cases. I'll look into whether there's a real bug here, but in the meantime you can at least run this command on the RoadManager node in your scene (or if easier to access, call each RoadContainer's rebuild_segments(true) function where true = force rebuild).
In the future once merged, if you're just working with static roads/no dynamic generation, this PR will avoid the problem.
After restarting the game using the button and below function,
func _on_restart_pressed():
get_tree().reload_current_scene()
All Models and textures are loaded but the road is unfortunately not loaded.
How do I reload the road that is generated using godot_road_generator plugin?
The text was updated successfully, but these errors were encountered: