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We recently implemented #135 which nicely generates additional curves on the edges (and center) of the road. This is useful for CSG or other procedural placement efforts, but this also revealed some issues: The ending tilts of these generate curves are not continuous when compared to neighboring road segments (noting that a set of curves currently is generated once per road segment).
See the example below, where the RoadPoint on the right has been tilted
The text was updated successfully, but these errors were encountered:
This was a known issue when we merged the curve generating code, we decided to tackle this in a followup. The main way to avoid this in the meantime is to not tilt roadpoints on axes other than Y. There should not be any continuous curve problems for elevation changes though.
So, there's really not much we can do about this in versions of Godot where it's a problem. We might still not be applying the correct tilt, but it wouldn't be reflected in the CSG follow path nodes anyways. Still, leaving this as an open item so we can review once updated engine builds are out.
We recently implemented #135 which nicely generates additional curves on the edges (and center) of the road. This is useful for CSG or other procedural placement efforts, but this also revealed some issues: The ending tilts of these generate curves are not continuous when compared to neighboring road segments (noting that a set of curves currently is generated once per road segment).
See the example below, where the RoadPoint on the right has been tilted
The text was updated successfully, but these errors were encountered: