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Could I suggest an additional game rule instead, maybe glintDropPercentage? If it's 100% it obeys keep inventory and if not it ignores it & drops the configured amount?
it is planned for the player to keep a certain amount of glint on death in the future. I'd say there is no issue with glint being included in the KeepInv Gamerule. Also if we implementing something for it, it would most likely be a config
Glint will still drop even with KeepInventory turned on
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