Player logged out for some time may log back in then nearly immediately starve to death #19
Labels
Category: Gameplay Content
Requests, Issues and Changes targeting gameplay mechanics and content
Good First Issue
Good for learners that are new to Terasology
Multiplayer
Affects aspects not visible in Singleplayer mode only
Size: M
Medium-sized effort likely requiring some research and work in multiple areas
Status: Needs Investigation
Requires to be checked for feasibility, reproducability, etc.
Type: Bug
Issues reporting and PRs fixing problems
It may more aptly be a bug in the Hunger module where the hunger/thirst counters go down even while a player is offline, but it is the most noticeable in JS since that's what we often test so creating the issue here :-)
In short: either the player should not have their hunger/thirst bar reduce while offline or at least it should be configurable by whatever gameplay is depending on the Hunger module.
The impact could be a little less dramatic if it was easier to access some simple sources of food or water, which are a bit lacking. Maybe some gameplay would want to starve the player while offline, but give a chance on login to fix it real quick before succumbing.
Update (June 2022): This issue still exists.
How to reproduce
The text was updated successfully, but these errors were encountered: