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Hi there,
I'm not a specialist of Three.js and WebGLRendering, but I was exploring the source code of this excellent stuff, and just found that the requestAnimationFrame is launched automatically at the loading end event.
I wonder if it is not better to launch it on the play callback, then cancel it on the pause one ?
I'm joining a few lines of code that may interest you !
It's still using requestAnimationFrame(), and now cancelAnimationFrame(), that should be overwritten by a polyfill, that is not included, like in this way: http://paulirish.com/2011/requestanimationframe-for-smart-animating/