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At high optical densities, the intensity of cooling light is diminished as it passes through the cold atom sample. This effect can imbalance optical forces, and creates an effective long-ranged interaction between atoms. See e.g. Gaudesius et al for more information.
There are two sources of absorption to consider:
For sources with ovens, the dominant optical absorption will come from the oven itself, and probably from atoms which are not laser cooled.
For 3D MOTs of sufficient size, the absorption comes from the laser cooled atoms.
Early thoughts on implementation:
Something like a grid-based definition of optical intensity for a given beam (which would allow more arbitrary optical fields to be simulated). The grid could be updated according to optical density every N frames, where N is configurable.
The text was updated successfully, but these errors were encountered:
At high optical densities, the intensity of cooling light is diminished as it passes through the cold atom sample. This effect can imbalance optical forces, and creates an effective long-ranged interaction between atoms. See e.g. Gaudesius et al for more information.
There are two sources of absorption to consider:
Early thoughts on implementation:
N
frames, whereN
is configurable.The text was updated successfully, but these errors were encountered: