We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
I would like to see a high level API for creating entities in the simulation, using something like factory structs with a fluent interface. e.g.:
BeamBuilder() .in_direction(Vector3::x) .with_gaussian_profile(waist, power) .with_sigma_plus_polarisation() .for_cooling(Strontium) .with_detuning(-32.0) .build(&mut world);
The advantages of this are:
Disadvantages:
atomecs::prelude::*
Originally posted by @ElliotB256 in #29 (comment)
The text was updated successfully, but these errors were encountered:
ElliotB256
No branches or pull requests
I would like to see a high level API for creating entities in the simulation, using something like factory structs with a fluent interface. e.g.:
The advantages of this are:
Disadvantages:
atomecs::prelude::*
mod.Originally posted by @ElliotB256 in #29 (comment)
The text was updated successfully, but these errors were encountered: